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"You are the long-awaited monarch destined to lead your people into a glorious golden age."[MP2:158]

Prerequisite: 21st level; fighter, paladin, ranger, or warlord

The Golden Age: Upon completing your final quest, you ascend to the throne and begin your reign. For decades, your land flowers and your people prosper. Your victories shield your land from invasion and bring your ancestral enemies to their knees. Your descendants will mount the steps to your throne for centuries to come. When death comes for you at last, your tomb is a monument revered by your people.

Legendary Presence (21st level): Your Charisma score increases by 2.

Great Captain (21st level): Once per encounter when you score a critical hit, each ally within 10 squares of you can make a basic attack as a free action.

Homeland (21st level): With the DM's approval, choose a realm you are destined to rule. You are regarded as a great hero in that land. You gain a +4 bonus to any Charisma-based skill checks you make within that land. You have property or estates there sufficient to provide for your ordinary needs, including the resources to maintain a household and a small force of loyal retainers.

This Is Not My Fate (24th level): Once per day when you would make a death saving throw, you can instead regain hit points equal to your bloodied value, end any effects on you, and stand up.

Sword of Kings (30th level): Choose one encounter attack power you know that has the weapon keyword. Whenever you use that power, it is not expended unless you miss every target.

 Inexorable Advance Legendary Sovereign Utility 26
Your courageous example heartens your allies, sleeling their resolve for victory.
 Daily + Martial
 Free Action  Close burst 10
 Trigger: You score a critical hit or reduce an enemy to 0 hit points
 Target: Each ally in burst
 Effect: Each target gains temporary hit points equal to your level + your Charisma modifier. Each target also gains a power bonus to attack rolls with basic attacks and at-will attacks equal to your Charisma modifier until the end of the encounter or until you drop to 0 hit points or fewer.