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"We walk in the light, but when faced with only darkness, we must carry that light with us."[EPG:64]

Prerequisite: Kalashtar, must worship the Path of Light

Lightwalker Features

Lightwalker Action (11th level): When you spend an action point to use a radiant power, you or one ally within 5 squares of you regains hit points equal to one-half your level.

Walk the Bright Path (11th level): Whenever you make a radiant attack, one ally within 5 squares of you gains combat advantage against the target of that attack until the end of your next turn.

Radiant Renewal (16th level): You gain resist 10 radiant and resist 10 psychic. If you already have resistance to radiant damage or psychic damage, the resistance increases by 10.

 Illuminate the Adversary Lightwalker Attack 11
A golden beam of light shoots from your implement and strikes your foe, which continues to emit sparks for several seconds.
 Encounter + Divine, Implement, Radiant
 Standard Action  Ranged 10
 Target: One creature
 Attack: Wisdom vs. Reflex
 Hit: 2d6 + Wisdom modifier radiant damage, and the target takes a -2 penalty to AC and Reflex until the end of your next turn. In addition, squares within 10 squares of the target are illuminated with bright light until the end of your next turn.


 Path of Light Lightwalker Utility 12
Sunlight bursts from a crack in the earth and hardens into a tangible, solid path that can also sustain you in times of need.
 Daily + Conjuration, Divine
 Minor Action  Area wall 8 within 10 squares
 Effect: You conjure a path of solid light in unoccupied squares within range. The path is flat, can support any weight, and must have at least 1 square on a solid surface. The path can ascend or descend 1 square vertically for each square it traverses horizontally. The path lasts until the end of your next turn. Any bloodied ally gains regeneration 10 while occupying one of the path's squares.
 Sustain Minor: The path persists.


 Call the Light Lightwalker Attack 20
You draw streams of light from nearby sources, using it to sear the flesh of your enemies while healing an ally.
 Daily + Divine, Healing, Implement, Radiant
 Standard Action  Ranged 10
 Target: One, two, or three creatures
 Attack: Wisdom vs. Will
 Hit: 2d10 + Wisdom modifier radiant damage, and you or one ally within 5 squares of you regains 10 hit points.
 Miss: Half damage, and you or one ally within 5 squares of you regains 5 hit points.
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