D&D4 Wiki

Llewyrr Elf

Special Eladrin race from Dragon Magazine 405

Racial Stats:


  • Eladrin Education: You gain training in one additional skill (any skill, not just class skills).
  • Eladrin Weapon Proficiency: You gain proficiency with the longsword.
  • Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  • Fey Step: You can use fey step as an encounter power.

Llewyrr Varriant Background

Llewyrr elves study the natural world and master arcane magic. A long-standing cooperation with the druid circles of the Moonshaes has given the Llewyrr an understanding of their rare tongue. Many Llewyrr are avid historians with a keen interest in the lineages of humanoid societies.

Associated Skills: Arcana, History, Insight, Nature.

Llewyrr Benefits

Historical Insight: Armed with a voracious appetite for studying the antiquity of humanoid culture, you have an uncanny ability to discern the intent of individuals based solely on the historical exploits of their kind.

Benefit: You gain a +2 bonus to Insight checks. This benefit replaces the normal eladrin skill bonus to Arcana.

Elf Weapon Proficiency: Elves and eladrin of all stripes take time to learn the traditional weapons of their people.

Benefit: You gain proficiency with the longbow and the shortbow. This benefit replaces Eladrin Weapon Proficiency.