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D&D4 Wiki
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Much like hammers, maces are blunt weapons that have a heavier head than handle, but they’re more balanced than hammers. They’re useful for delivering crushing blows. All maces have a +2 attack bonus if proficient and are simple weapons.

List of maces[]

Feats[]

Feat Prerequisite Benefit
Bludgeon Expertise +1/+2/+3 feat attack bonus per tier, +1 feat bonus squares when pushing or sliding foes with weapon attacks (also works with hammers)
Bludgeon Mastery Str 19, Con 19, level 21+ Critical hit on a natural roll of 19 or 20 for weapon attacks (also works with hammers and staffs)
Brutal Bludgeon Rogue, level 11+ Weapon gains Brutal 1: reroll damage die result of 1 until 2 or higher (only works with the specific mace-type weapons called Mace and Club)
Crippling Crush Warden When immobilizing or slowing an enemy with a weapon attack, deal extra damage equal to your Constitution modifier (also works with hammers)
Crushing Guardian Warden +2/+3/+4 damage bonus per tier to weapon attacks while in Guardian form (also works with hammers)
Crushing Mace Martial class +2 damage bonus with melee basic attacks
Hammer Rhythm Str 15, Con 17, level 11+ If you miss with a weapon attack that would otherwise not deal damage on a miss, deal damage equal to your Constitution modifer while not gaining any benefits or modifiers you normally gain to damage (also works with hammers)
Ruthless Injury Rogue, Ruthless Ruffian class feature, Sneak Attack class feature When making a Sneak Attack that causes Blinded, Immobilized, Slowed, or Weakened, target takes a -2 penalty to making saving throws against those conditions (only works with the specific mace-type weapons called Mace and Club)
Street Thug Rogue, Str 13, Con 13 Can use a mace instead of a light blade for any Rogue power that requires a light blade, reduce Sneak Attack damage die by one die when using a mace
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