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Magic missile
wizard attack 1

Special: Magic missile can be used as a ranged basic attack.

Target: one creature

Effect: 2 + Intelligence modifier force damage. Add the enhancement bonus, if any, on the implement used for magic missile to magic missile's damage.

Level 11: 3 + Intelligence modifier force damage.

Level 21: 5 + Intelligence modifier force damage.

Magic missile is a 1st-level wizard at-will attack power. It deals a small amount of force damage to a target, and does not require an attack roll. It can also be used in place of a ranged basic attack.[PH:159][U :7/2010][HotFL:203][Dr401:53]

Related powers[]

The 1st-level wizard daily attack power wizard's fury has magic missile as a prerequisite, and allows the user to cast magic missile as a minor action once per turn for the rest of the encounter.[Dr374:22]


The July 2010 update modified magic missile to behave more like it did in previous editions of Dungeons & Dragons. The power no longer counts as a ranged basic attack and deals less damage, but it can still be used in place of a ranged basic attack and it no longer requires an attack roll. Heroes of the Fallen Lands added the evocation keyword to magic missile. The "Class Compendium: The Arcanist" article in Dragon 401 republished magic missile with no further changes.

Original Version[]

The initial version of this At-Will power was fairly similar, with the exception that it required an attack roll targeting AC instead of hitting automatically, and that it did 2d4 + Intelligence modifier force damage (increasing to 4d4 + Intelligence modifier force damage at level 21) instead of 2 + Intelligence modifier force damage. It also lacked the Evocation key word. Additionally, since it had an attack roll and also damage rolls, it could benefit from more feats than the current versions, such as Dual Implement Spellcaster, Implement Focus and Aggravating Force.