D&D4 Wiki

"My oath and sword shall remain unbroken for as long as I draw breath."[MotP:144]

Prerequisite: Swordmage

Malec-Keth janissaries are products of the elite arcane and military practices taught in the Towerof Malec-Keth, a war-magic academy in the City of Brass. Highly disciplined and rigorously trained, Malec-Keth janissaries have a fighting style demonstrative of their mastery of mind and body. They learn offensive and defensive techniques to protect their wards, and they also study music, art, and language.

Many Malec-Keth janissaries are servants to powerful masters, both humanoid and elemental. Proud and loyal, janissaries are single-minded in defense of their allies and masters. They favor a modest appearance; the only distinguishing mark a janissary bears is the tattoo of single blue flame on the brow that declares him or her a graduate of Malec-Keth. Those who wear the mark of Malec-Keth are known far and wide among the elemental realms for their determination and deadly skill with spell and blade.

Many powerful lords and ladies favor janissaries as bodyguards for their defensive abilities. Other Malec-Keth janissaries owe allegiance to no master, preferring to use their training to further their own ambitions.

Malec-Keth Janissary Path Features

Devshirme Training (11th level): You gain training in a skill from your class list or gain an additional two languages.

Malec-Keth Action (11th level): When you spend an action point to take an extra attack, you ignore your enemies' resistances until the end of your turn.

Chant of War (11th level): While you are bloodied, your aegis of assault or aegis of shielding power is a close burst 5.

Primordial Blade (16th level): Years of tireless study and exposure to the forces within the Elemental Chaos have honed your ability to control the elements. At the end of each short rest or extended rest, select one of the following damage types: cold, fire, thunder, or lightning. Your attacks deal 1d4 extra damage of the selected damage type until the end of your next rest.

 Loyal Unto Death Malec-Keth Janissary Attack 11
 In a flash of light, you and a nearby ally vanish, reappearing only  after you have switched positions.
 Encounter + Arcane, Teleportation, Weapon
 Standard Action Melee weapon
 Target: One creature
 Effect: Before the attack, you and an ally within 10 squares of you  swap places, teleporting into each other's space. Each enemy  adjacent to you grants combat advantage to you, and each enemy  adjacent to the ally grants combat advantage to him or her until the  end of your next turn.
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier damage.

 Ever-Present Escort Malec-Keth Janissary Utility 12
 You extend the invisible field of protection granted by your  swordmage warding to a nearby ally.
 Encounter + Arcane, Teleportation
 Immediate Interrupt Close burst 5
 Trigger: An ally within 5 squares of you is hit by an attack that  targets AC
 Target: The triggering ally in burst
 Effect: You teleport to a square adjacent to the target. The target  gains a +4 power bonus to AC until the end of your next turn.

 Elemental Scourge Malec-Keth Janissary Attack 20
 You draw forth a burst of energy from the Elemental Chaos,  scouring your enemies while allowing your allies to retreat to  safety.
 Daily + Arcane, Cold, Fire, Implement, Lightning,  Teleportation, Thunder
 Standard Action Close burst 5
 Target: Each enemy in the burst.
 Attack: Intelligence vs. Reflex
 Hit: 4d8 + Constitution modifier cold, fire, lightning, and thunder  damage. The attack ignores any resistance to these damage  types.
 Effect: Each ally in the burst can teleport 3 squares.