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“I’ve seen the things you never intended me to see, heard whispers meant only for your conspirators. I know you well enough to take you down.”[MP:95]

Prerequisite: Rogue

Master Spy Path Features

Cover Action (11th level): Whenever you spend an action point to take an extra action, you gain concealment at the end of that action. Until the end of your next turn, you have concealment and take no penalty to Stealth checks for moving more than 2 squares or for running.

Deadly Bluff (11th level): You can make a Bluff check to gain combat advantage against an adjacent enemy as a minor action instead of as a standard action (Player’s Handbook, page 183). If your check beats the enemy’s Insight check, the enemy grants combat advantage to you and your allies until the end of your next turn.

Double Agent (16th level): Once per encounter, when an enemy you can see targets one of its allies with a power or an ability, you can choose to gain the benefit of that power or ability as if you were one of its targets as well.

 Lingering Revelation Master Spy Attack 11
Your surprising attack slashes open your foe, causing the enemy to leave a trail you easily follow.
 Encounter + Martial, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a crossbow, a light blade, or a sling.
 Target: One creature
 Attack: Dexterity vs. Will
 Hit: 3[W] + Dexterity modifier damage, and the target cannot turn invisible or make Stealth checks until the end of your next turn.
 Effect: You gain a +5 bonus to Insight checks and Perception checks opposed by the target until the end of the encounter.


 Quick Change Master Spy Utility 12
Your cunning actions plant a seed of doubt. Are you friend or foe?
 Encounter + Martial
 Minor Action  Ranged 5
 Target: One creature
 Effect: Make a Bluff check opposed by the target’s Insight check. If you succeed, the target considers you an ally for the purpose of auras, opportunity attacks, and powers until the end of your next turn or until you attack the target or its allies.


 Spymaster's Edge Master Spy Attack 20
You slip your weapon past your enemy’s defenses, using your knowledge of its tactics to stay one step ahead.
 Daily + Martial, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a crossbow, a light blade, or a sling.
 Target: One creature
 Attack: Dexterity vs. Will
 Hit: 3[W] + Dexterity modifier damage, and the target takes a −5 penalty to attack rolls against you (save ends).
 Miss: Half damage, and the target takes a −2 penalty to attack rolls against you (save ends).
 Effect: Until the end of the encounter, whenever the target moves, you can move your speed or shift 1 square as an immediate reaction.
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