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"The deadliest poison is the one you can't taste or smell."[MP2:77]

Prerequisite: Rogue

Master of Poisons Path Features

Poison Maven (11th level): Whenever you make a poison weapon attack against an enemy, you gain a bonus to the damage roll equal to your Intelligence modifier. In addition, any enemy suffering a poison effect grants combat advantage to you.

Venomous Action (11th level): When you spend an action point to make a weapon attack and hit, one target of the attack takes ongoing 10 poison damage (save ends).

Acidic Poisons (16th level): Ongoing poison damage you deal ignores resistance to poison.

 Blinding Dust Master of Poisons Attack 11
You spray a handful of poisonous dust into the air, blinding your enemies.
 Encounter + Martial, Poison
 Standard Action  Close blast 3
 Target: Each creature in blast
 Attack: Dexterity + 4 vs. Fortitude
 Level 21: Dexterity + 6 vs. Fortitude
 Hit: 2d6 + Dexterity modifier poison damage, and the target is blinded until the end of your next turn.

 Persistent Poison Master of Poisons Utility 12
Just when an enemy thinks it has beaten your attack, your poison proves effective after all.
 Encounter + Martial
 Immediate Interrupt  Close burst 10
 Trigger: An enemy within 10 squares of you saves against a poison effect
 Target: The triggering enemy in burst
 Effect: The target fails the saving throw.

 Insidious Attack Master of Poisons Attack 20
The poison delivered by your weapon fills your enemy with crippling pain that ravages its system when it tries to act.
 Daily + Martial, Poison, Weapon
 Standard Action  Melee or Ranged weapon
 Requirement: You must be wielding a crossbow or a light


 Target: One creature
 Primary Attack: Dexterity vs. Reflex
 Hit: 3[W] + Dexterity modifier damage, and make a secondary attack against the target.
 Secondary Attack: Dexterity vs. Fortitude
 Hit: The target takes ongoing 15 poison damage, and whenever the target moves more than 2 squares during its turn or makes an attack, it takes 5 poison damage after the attack is resolved (save ends both).
 Miss: 3[W] + Dexterity modifier damage.