"Bring forth your sword, so that I can bless it with the fury of the gods."[PH3:115]
Prerequisite: Runepriest
Master of the Forge Path Features
Runes of the Blade Smith (11th level): When you take a short or an extended rest, you can touch one weapon that you or an ally carries. That weapon then gains a +1 bonus to damage rolls until you grant this bonus to a different weapon.
Forge Rune Action (11th level): When you spend an action point to take an extra action, you and each ally within 5 squares of you gain a +4 bonus to weapon damage rolls until the end of your next turn.
Indomitable Steel (16th level): When you take a short or an extended rest, you can touch one suit of heavy armor that you or an ally wears. That armor gains a +1 bonus to AC until you grant this bonus to a different suit of armor.
Call of Iron | Master of the Forge Attack 11 |
As you strike your foe, you awaken within your allies' weapons and armor the indomitable power of iron. | |
Encounter + Divine, Runic, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 2[W] + Strength modifier damage. | |
Rune of Destruction: Until the end of your next turn, each ally who hits the target with a weapon attack deals 1[W] extra damage. | |
Rune of Protection: Each ally within 5 squares of you gains a +2 power bonus to AC, or a +4 power bonus if the ally is wearing heavy armor. The bonus lasts until the end of your next turn. |
Blessing of the Forge | Master of the Forge Utility 12 |
At your touch your ally's armor gains unmatched strength, causing even the mightiest blow to bounce off it. | |
At-Will + Divine | |
Minor Action (Special) | Melee touch |
Target: One ally | |
Effect: Until the end of your next turn, the target gains a +2 power bonus to AC, or a +4 power bonus if the target is wearing heavy armor. | |
Special: You can use this power only once per round. |
Fury of the Forge | Master of the Forge Attack 20 |
As your weapon crashes into your foe, you call on the forge rune to scorch that enemy. | |
Daily + Divine, Fire, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 3[W] + Strength modifier fire damage, and ongoing 10 fire damage (save ends). | |
Miss: Half damage, and ongoing 5 fire damage (save ends). | |
Effect: Until the target saves against the ongoing fire damage, your allies deal 1d6 extra fire damage when they hit it with melee attacks. |