"I can see my destiny in the face of the moon, and I call to it in greeting."[PH2:24]
Prerequisite: Shifter
Moonstalker Path Features
Hunter Action (11th level): When you spend an action point to make an attack, you can shift a number of squares equal to your Wisdom modifier as a free action before or after the attack.
Go for the Throat (11th level): When you hit a prone target with a melee attack, the attack deals 1d6 extra damage. The extra damage increases to 2d6 at 21st level.
Pack Tactics (16th level): While you are adjacent to a prone enemy, you and your allies add your Wisdom modifier to damage rolls against that enemy.
Call to the Moon | Moonstalker Attack 11 |
A bloodcurdling howl escapes from your throat, announcing that the hunt has begun. | |
Encounter + Fear, Psychic | |
Minor Action | Close burst 5 |
Target: Each enemy in burst | |
Attack: Wisdom + 4 vs. Will | |
Level 21: Wisdom + 6 vs. Will | |
Hit: 1d8 + Wisdom modifier psychic damage, and the target grants combat advantage until the end of your next turn. |
Unleash the Silent Predator | Moonstalker Utility 12 |
Your body contorts as you transform into the creature lurking inside you. | |
Daily + Polymorph | |
Minor Action | Personal |
Effect: You assume the form of a gray wolf or a tiger of your size until the end of the encounter, until you fall unconscious, or until you drop to 0 hit points or fewer. In this form, you add your Wisdom modifier to your speed. In addition, whenever you walk as a move action, you
can shift 1 square as a free action before doing so. |
Circle the Prey | Moonstalker Attack 20 |
You stalk around your enemy, searching for an opening to make a killing blow. | |
Daily + Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength or Dexterity vs. Reflex | |
Hit: 3[W] + Strength or Dexterity modifier damage, and ongoing 10 damage (save ends). In addition, you knock the target prone. | |
Miss: Half damage. | |
Effect: Before or after the attack, you shift a number of squares equal to your Wisdom modifier. After the attack, the target grants combat advantage to you until the end of your next turn. | |
Special: When you gain this power, choose Strength or Dexterity as the ability you use when making attack rolls and damage rolls with this power. |