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Ogre
Level 6 Brute
Large natural humanoid (giant)
XP 250
 
Senses: Perception +3
HP: 90; Bloodied 45
AC 18; Fortitude 20; Reflex 17; Will 16


Greatclub (weapon) - At-Will (Standard Action)
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 2d10 + 6 damage.
Rock (weapon) - At-Will (Standard Action)
Attack: Ranged 10 (one creature); +11 vs. AC
Hit: 2d6 + 5 damage.
Grand Slam (weapon) - Encounter (Standard Action)
Attack: Melee 2 (one creature); +11 vs. AC
Hit: 4d10 + 4 damage, and the ogre pushes the target up to 2 squares and knocks it prone.
Miss: Half damage, and the target falls prone.
Alignment chaotic evil
Languages Giant
Str 21 (+8) Dex 14 (+5) Wis 11 (+3)
Con 20 (+8) Int 4 (+0) Cha 6 (+1)


Equipment: Greatclub, 4x Rocks

Ogre is a creature that was introduced in the Lowdown in Highport article/adventure by Thomas M. Reid in Dungeon #221. It was added as an alternative to the "ogre" creature in the original adventure. [Du221:22]

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