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"I can find us a path through that maze of horror, and I can safely lead us to the other end."[PH:114]

Prerequisite: Ranger, two-blade fighting style

Pathfinders are some of the best scouts around. They have an uncanny sense for finding the best available paths and will carve out new ones if none are available. Many adventurers stubble upon pathfinders in the wilds as they are slicing through thick flora with their two blades. Often, a pathfinder may serve as a guide for inexperienced travelers of a terrain to earn a bit of coin and to keep them from making the wrong step, which may interfere with the pathfinder's goals.

Pathfinder Path Features[]

Battlehoned (11th level): You gain two extra healing surges per day.

Pathfinder's Action (11th level): When you spend an action point to take an extra action, you also gain a move action.

Cruel Recovery (16th level): When you hit an enemy and it takes damage from Hunter’s Quarry, you gain temporary hit points equal to the amount of damage you dealt from Hunter’s Quarry + your Wisdom modifier.

Pathfinder Exploits[]

 Wrong Step Pathfinder Attack 11
Your enemy steps unwittingly into your trap, and you catch him by surprise with a sudden, paralyzing thrust.
 Encounter + Martial, Weapon
 Immediate Interrupt  Melee weapon
 Trigger: An adjacent enemy shifts or moves
 Target: The enemy
 Attack: Strength vs. AC
 Hit: 1[W] + Strength modifier damage, and the target is immobilized until the end of your next turn.
 Act Together Pathfinder Utility 12
You find it within yourself to capitalize on your comrade’s latest act of daring.
 Daily + Martial
 Immediate Reaction  Personal
 Trigger: An ally spends an action point to take an extra action
 Effect: You gain an action point that you must spend before the end of your next turn.
 Slasher's Mark Pathfinder Attack 20
You fortify yourself, raise your weapons, and carve scarring wounds into the flesh of your enemies.
 Daily + Healing, Martial, Weapon
 Standard Action  Melee weapon
 Primary Target: One creature
 Attack: Strength vs. AC (main weapon)
 Hit: 3[W] + Strength modifier damage (main weapon).
 Effect: The target is marked until the end of the encounter. Make a secondary attack.
 Secondary Target: One creature other than the primary target
 Secondary Attack: Strength vs. AC (off-hand weapon)
 Hit: 2[W] + Strength modifier damage (off-hand weapon).
 Effect: The target is marked until the end of the encounter.

See Also[]