“Your secrets are mine to use as I see fit.”
Prerequisite: Ardent
Phrenic Invader Path Features
Opened Mind (11th level): You gain telepathy 5. If you already have telepathy, you increase its range by 5.
Paragon Power Points (11th level): You gain 2 additional power points.
Reflexive Action (11th level): Whenever you are damaged by a melee attack, you can spend an action point to use an unaugmented ardent at-will power as an immediate reaction.
Shared Senses (11th level): You cannot be deafened or blinded as long as you are adjacent to at least one creature that is not deafened or blinded.
Wary Mind (16th level): You gain a +2 bonus to attack rolls for opportunity attacks and immediate action attacks.
Phrenic Invader Disciplines
Phrenic Strike | Phrenic Invader Attack 11 |
You fight past your enemy’s attack to deliver a punishing blow to its body and mind. | |
Encounter + Augmentable, Psionic, Weapon | |
Immediate Reaction | Melee weapon |
Trigger: An enemy hits you with a melee attack | |
Effect: Before the attack, you shift 1 square. | |
Target: The triggering enemy | |
Attack: Charisma vs. AC | |
Hit: 1 [WI + Charisma modifier damage, and the target grants combat advantage until the end of your next turn. | |
Augment 2 | |
Hit: 1 [WI + Charisma modifier damage, and the target is dazed until the end of your next turn. |
Mind’s Bitter Betrayal | Phrenic Invader Utility 12 |
Your focused concentration lets you bolster your allies with energy drawn from your enemies’ uncertainty. | |
Daily + Psionic, Zone | |
Minor Action | Close burst 3 |
Effect: The burst creates a zone that lasts until the end of the encounter or until you end the effect as a free action during your turn. The zone moves with you, remaining centered on you. While within the zone, enemies grant combat advantage to you, and allies gain a +2 power bonus to all defenses. Until the zone ends, you are slowed. |
Thought Interloper | Phrenic Invader Attack 20 |
You lay open your opponent’s mental barriers, ravaging its mind and reading its every move in combat. | |
Daily + Psionic, Psychic, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Charisma vs. AC | |
Hit: 2[W] + Charisma modifier damage. | |
Effect: The target is affected by your thought interloper (save ends). While the target is affected by the interloper, it takes ongoing 5 psychic damage and its attacks provoke opportunity attacks from you. | |
Each Failed Saving Throw:: One ally adjacent to the target can make a melee basic attack against the target as a free action. |