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“Your secrets are mine to use as I see fit.”

Prerequisite: Ardent

Phrenic Invader Path Features

Opened Mind (11th level): You gain telepathy 5. If you already have telepathy, you increase its range by 5.

Paragon Power Points (11th level): You gain 2 additional power points.

Reflexive Action (11th level): Whenever you are damaged by a melee attack, you can spend an action point to use an unaugmented ardent at-will power as an immediate reaction.

Shared Senses (11th level): You cannot be deafened or blinded as long as you are adjacent to at least one creature that is not deafened or blinded.

Wary Mind (16th level): You gain a +2 bonus to attack rolls for opportunity attacks and immediate action attacks.

Phrenic Invader Disciplines

 Phrenic Strike Phrenic Invader Attack 11
You fight past your enemy’s attack to deliver a punishing blow to its body and mind.
 Encounter + Augmentable, Psionic, Weapon
 Immediate Reaction  Melee weapon
 Trigger: An enemy hits you with a melee attack
 Effect: Before the attack, you shift 1 square.
 Target: The triggering enemy
 Attack: Charisma vs. AC
 Hit: 1 [WI + Charisma modifier damage, and the target grants combat advantage until the end of your next turn.
 Augment 2
 Hit: 1 [WI + Charisma modifier damage, and the target is dazed until the end of your next turn.
 Mind’s Bitter Betrayal Phrenic Invader Utility 12
Your focused concentration lets you bolster your allies with energy drawn from your enemies’ uncertainty.
 Daily + Psionic, Zone
 Minor Action  Close burst 3
 Effect: The burst creates a zone that lasts until the end of the encounter or until you end the effect as a free action during your turn. The zone moves with you, remaining centered on you. While within the zone, enemies grant combat advantage to you, and allies gain a +2 power bonus to all defenses. Until the zone ends, you are slowed.
 Thought Interloper Phrenic Invader Attack 20
You lay open your opponent’s mental barriers, ravaging its mind and reading its every move in combat.
 Daily + Psionic, Psychic, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Charisma vs. AC
 Hit: 2[W] + Charisma modifier damage.
 Effect: The target is affected by your thought interloper (save ends). While the target is affected by the interloper, it takes ongoing 5 psychic damage and its attacks provoke opportunity attacks from you.
 Each Failed Saving Throw:: One ally adjacent to the target can make a melee basic attack against the target as a free action.
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