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Pit fighter is a fighter paragon path that focuses on dirty fighting techniques developed by a need to survive.

"I fight dirty, and I fight to win."[PH:87]

Prerequisite: Fighter class

Pit Fighter Path Features

Armor Optimization (11th level): You have learned to make the most of the armor you wear, positioning it to better absorb and deflect blows. You gain a +1 bonus to AC whenever you wear any kind of armor.

Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.

Dirty Fighting (16th level): Using tricks and techniques you have learned in constant battles, you know how to add an extra level of pain to every hit you deliver. Increase the damage you deal when using a weapon by a number equal to your Wisdom modifier (minimum +1).

 All Bets Are Off Pit Fighter 11
After landing a solid blow, you belt your enemy in the face with your fist.
 Encounter + Martial, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 2[W] + Strength modifier damage. Make a secondary attack against the same target.
 Secondary Attack: Strength + 2 vs. AC
 Hit: 1d6 + Strength modifier damage, and the target is dazed until the end of your next turn.

 Deadly Payback Pit Fighter Utility 12
You react viciously to an enemy that just hurt you.
 Daily + Martial, Weapon
 Immediate Reaction  Personal
 Trigger: You take damage from a melee attack
 Effect: Until the end of your next turn, you gain a +2 bonus to attack rolls and damage rolls against the enemy that damaged you.

 Lion of Battle Pit Fighter Attack 20
You skewer yet another unworthy foe and let loose a terrifying roar of triumph when he falls.
 Daily + Fear, Martial, Weapon
 Standard Action  Melee weapon
 Primary Target: One creature
 Attack: Strength vs. AC
 Hit: 4[W] + Strength modifier damage. If the target was bloodied before the attack, it takes +2[W] damage.
 Miss: Half damage.
 Effect: If you reduce the target to 0 hit points or fewer, you can make a secondary attack.
 Secondary Target: Each enemy within 5 squares of you
 Secondary Attack: Strength vs. Will
 Hit: The target moves its speed away from you.