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Player's Handbook

a front view of the product
The front cover of the Player's Handbook, illustrated by Wayne Reynolds.

Release date June 6, 2008
ISBN 978-0-7869-4867-3
Website product page at archive.wizards.com

The Player's Handbook is a Dungeons & Dragons 4th Edition core rulebook published in June 2008. Along with the Dungeon Master's Guide and Monster Manual, it was one of the initial three rulebooks published for 4th edition. It was republished in October 2008 as a deluxe edition reflecting early errata and updates.

The book also covers general game rules and the basics of building a player character to adventure with.

Racial Options

This book includes what are considered the standard races for this edition.

Classes

After deciding on a race to play, players are required to determine the class they want to play. This book contains what are considered the standard classes for this edition based on Arcane, Divine, and Martial powers.

Cover PHB Preorder

Original Cover for pre-orders, illustrated by Wayne Reynolds. Reused for Dungeon Delve.

Power Type Classes
Arcane Warlock, Wizard
Divine Cleric, Paladin
Martial Fighter, Ranger, Rogue, Warlord

Feats

As a player finishes making their character, they must decide what feats the character has as they play. This book contains what are considered the standard feats for this edition based on Class, Divinity, Multiclass, and Racial and divided between Heroic, Paragon, and Epic tiers (in that order). Here is where to learn more about Feats.

Credits

Rob Heinsoo, Andy Collins, and James Wyatt led the Player's Handbook game design. Wayne Reynolds is the front cover illustrator.

See also

Dungeons & Dragons 4th edition products edit
Core rulebooks
  1. Player's Handbook (2
  2. 3)
  3. Dungeon Master's Guide (2)
  4. Monster Manual (2
  5. 3)
Rules supplements
  1. Adventurer's Vault (2)
  2. Arcane Power
  3. Book of Vile Darkness
  4. Demonomicon
  5. Divine Power
  6. Draconomicon: Chromatic Dragons
  7. Draconomicon: Metallic Dragons
  8. Dragon Magazine Annual
  9. Dungeon Delve
  10. Dungeon Survival Handbook
  11. Hammerfast
  12. Heroes of the Elemental Chaos
  13. Heroes of the Feywild
  14. Heroes of Shadow
  15. Manual of the Planes
  16. Martial Power (2)
  17. Mordenkainen's Magnificent Emporium
  18. Open Grave
  19. The Plane Above
  20. The Plane Below
  21. Player's Handbook Races: Dragonborn
  22. Player's Handbook Races: Tieflings
  23. Primal Power
  24. Psionic Power
  25. The Shadowfell: Gloomwrought and Beyond
  26. Starter Set
  27. Underdark
  28. Vor Rukoth
Essentials
  1. Heroes of the Fallen Lands
  2. Heroes of the Forgotten Kingdoms
  3. Monster Vault
  4. Monster Vault: Threats to the Nentir Vale
  5. Dungeon Master's Kit
  6. Rules Compendium
  7. Starter Set
Campaign settings
  1. Dark Sun Campaign Setting
  2. Dark Sun Creature Catalog
  3. Eberron Campaign Guide
  4. Eberron Player's Guide
  5. Forgotten Realms Player's Guide
  6. Forgotten Realms Campaign Guide
  7. Menzoberranzan: City of Intrigue
  8. Neverwinter Campaign Setting
Adventures
  1. Assault on Nightwyrm Fortress
  2. Bloodsand Arena
  3. Death's Reach
  4. Demon Queen's Enclave
  5. Halls of Undermountain
  6. Keep on the Shadowfell
  7. King of the Trollhaunt Warrens
  8. Kingdom of the Ghouls
  9. Madness at Gardmore Abbey
  10. Marauders of the Dune Sea
  11. Orcs of Stonefang Pass
  12. Prince of Undeath
  13. Pyramid of Shadows
  14. Revenge of the Giants
  15. Seekers of the Ashen Crown
  16. The Slaying Stone
  17. Thunderspire Labyrinth
  18. Tomb of Horrors
Other publications
  1. Dragon
  2. Dungeon
  3. Player's Handbook Heroes
  4. Player's Strategy Guide
  5. Updates
  6. Dungeon Tiles
Board and miniatures games
  1. Castle Ravenloft
  2. Dungeon!
  3. Dungeon Command
  4. The Legend of Drizzt
  5. Wrath of Ashardalon
Computer games
  1. Daggerdale
  2. Heroes of Neverwinter
  3. Neverwinter
Related games
  1. Dungeons & Dragons Miniatures Game
  2. Gamma World
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