Powers are the special actions your character can perform, ranging from attacks, to healing, to support abilities like flying through the air.
Power Type[]
There are two power types[RC:89]:
- Attack Powers: These powers are used to damage or hinder others. Some attack powers have beneficial effects as well.
- Utility Powers: These powers have a variety of uses, including granting bonuses. Some are useful only outside combat, others are useful only in combat, and some can be used in both situations.
Each power has a number of key words and rules associated with it. Page 54 of the Player's Handbook details how powers work and how to read their descriptions.
Usage Type[]
There are several classifications that separate powers based on how often they can be used (their usage type).
- At-will powers can be used any number of times.
- Encounter powers can be used once per encounter, and are renewed after a short rest.
- Rechargable powers are powers which can recharge given specific circumstances.
- Daily powers can be used once per day. You must take an extended rest to renew these.
Action Type[]
Powers require different actions to perform the power; either standard action, move action, minor action, free action, immediate reaction, immediate interrupt, opportunity action or "no action".