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Primal Prison
Binding 14

Your foe is swallowed up by the land, to be entrapped and taunted by spirits.

Time: 1 hour
Duration: Permanent (special)
Component Cost: 1,600 gp
Market Price: 4,200 gp
Key Skill: Nature

Primal Prison is a 14th-level ritual.[PrP:158]

You imprison an adjacent creature in a tree, a boulder, or another solid natural object. The subject must be helpless or willing, and the object you imprison it inside must be larger than it. Your Nature check determines the maximum level of the subject.

Nature Check Result Maximum level
14 or lower Your level − 5
15–24 Your level
25 or higher Your level + 2

The subject remains imprisoned until you choose to discharge the ritual or until you die. In addition, you must take a personal effect from the subject and hide it or carry it with you. If the personal effect is brought to the subject's location, the subject can be released.

You choose whether the subject ages while imprisoned, and the subject is unaware of its surroundings. Destroying the imprisoning object releases the subject, who appears in the object's space, bloodied and asleep, if the creature is capable of sleep. You know if the object is destroyed, regardless of your distance from it.

The imprisoning object you takes on a faint resemblance to the subject. Knots in the shape of the subject's face might form on a tree, or a stone might take on coloration faintly depicting the subject's silhouette.

The May 2010 update changed the status under which an imprisoned creature is released from Primal Prison. Released creatures are no longer under the unconscious condition, and are instead described as asleep, if possible. This change was made so that the Dungeon Master would not have to set an arbitrary duration for the unconscious condition, and could instead handle the situation flexibly, outside formal game rules.

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