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"My power comes from within, and I wield it in the name of the gods."[PH3:80]

Prerequisite: Monk, trained in Religion

Radiant Fist Path Features

Channel Divinity (11th level): You gain the Channel Divinity class feature, which means you can use a single Channel Divinity power once per encounter. You also gain a divinity feat of your choice.

Radiant Fist's Action (11th level): When you spend an action point to take an extra action, you regain 15 hit points. Until the end of your next turn, your attacks deal extra radiant damage equal to your Wisdom modifier.

Radiant Hammer Fists (16th level): Whenever your Flurry of Blows power deals damage, you can make that damage radiant, instead of any other damage type. In addition, whenever you score a critical hit with a monk power or a radiant fist power, each enemy adjacent to you is blinded until the end of your next turn.

 Divine Sun Radiant Fist Attack 11
Radiance surrounds you as you teleport yourself and a friend across the battlefield and sear through your enemy's defenses.
 Encounter + Divine, Full Discipline, Implement, Psionic, Radiant, Teleportation
 Attack Technique
 Standard Action  Melee touch
 Target: One creature
 Attack: Dexterity vs. Will
 Hit: 3d6 + Dexterity modifier radiant damage, and the target gains vulnerable 5 radiant until the end of your next turn.
 Movement Technique
 Move Action  Melee 1
 Target: One ally
 Effect: You teleport yourself and the target a number of squares equal to your speed + 2 to squares adjacent to each other.


 Undimmed Sun Radiant Fist Utility 12
Just as you begin to feel the weight of your wounds, you stand defiant as the gods heal you.
 Daily + Divine, Healing, Psionic
 Minor Action  Personal
 Requirement: You must be bloodied.
 Effect: You regain hit points as if you had spent a healing surge. Until the end of the encounter, you gain resistance to all damage equal to your Wisdom modifier.


 Blinding Sun Technique Radiant Fist Attack 20
You utter a prayer as the psionic energy within you flows into your attacks. With each strike, the divine radiance that burns within you grows stronger.
 Daily + Divine, Implement, Psionic, Radiant
 Standard Action  Melee touch
 Target: One creature
 Attack: Dexterity vs. Reflex
 Hit: 3d10 + Dexterity modifier radiant damage.
 Miss: Half damage.
 Effect: Until the end of the encounter, you gain a +4 power bonus to damage rolls, and you can score a critical hit with monk powers and radiant fist powers on a roll of 19-20. When you score a critical hit with such powers, the target of the critical hit is blinded (save ends).
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