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Rod of Deadly Casting
Level 2+ Common

Level 2: +1 520gp
Level 7: +2 2600gp
Level 12: +3 13000gp
Level 17: +4 65000gp
Level 22: +5 32500gp
Level 27: +6 1625000gp

Implement (rod)
Enhancement: Attack rolls and damage rolls
Critical: +1d10 damage per plus. If you roll a 10, you can roll the die again and add the result.
Property: When you score a critical hit with this rod, you can reroll one of the extra damage dice granted by a critical hit. You must use the second result, even if it’s lower.

First introduced in Dragon 365, page 14, and included in Eberron Player's Guide.


The original version caused critical hit dice to explode. This was updated in an errata release to allow rerolling one of the critical hit dice.[U]