"The runes of the gods are stronger than any steel."[PH3:116]
Prerequisite: Runepriest
Rune Shield Path Features
Guardian Shield (11th level): Whenever you enter a new rune state, you can enter the rune state of the iron shield instead. While you are in this rune state, each ally gains a +2 bonus to all defenses while adjacent to you. This rune state ends when you move.
Protective Action (11th level): When you spend an action point to take an extra action, each ally you can see gains a +2 power bonus to all defenses until the start of your next turn.
Mighty Guardian (16th level): The bonus to all defenses granted by your Guardian Shield path feature increases to 4.
Battering Rune | Rune Shield Attack 11 |
Divine energy blasts out from a gleaming golden rune suspended in the air, battering your foes. The rune's light lingers for a moment, blessing you and your allies with divine favor. | |
Encounter + Divine, Runic, Weapon, Zone | |
Standard Action | Close blast 3 |
Target: Each enemy in blast | |
Attack: Strength vs. AC | |
Hit: 2[W] + Strength modifier damage, and you push the target 3 squares. | |
Effect: The blast creates a zone that lasts until the end of your next turn. | |
Rune of Destruction: While within the zone, you and your allies gain a +1 power bonus to attack rolls against enemies outside the zone. | |
Rune of Protection: While within the zone, you and your allies gain a +2 power bonus to AC. The zone is difficult terrain for your enemies. |
Rune of Shielding | Rune Shield Utility 12 |
You channel divine power as you inscribe a rune into the ground. The rune glows with silver energy that spreads into a zone of protection around you. | |
Daily + Divine, Zone | |
Minor Action | Close burst 3 |
Effect: The burst creates a zone that lasts until the end of your next turn. When any enemy enters a square within the zone, its move ends. Enemies can't be pulled, pushed, or slid to a square within the zone. | |
Sustain Minor: The zone persists. |
Hounding Shield of Radiance | Rune Shield Attack 20 |
Radiance washes over your foe, coalescing in a gleaming shield that whirls around it, spoiling the foe's attacks. | |
Daily + Divine, Radiant, Weapon | |
Standard Action | Melee weapon |
Target: One creature | |
Attack: Strength vs. AC | |
Hit: 3[W] + Strength modifier radiant damage. | |
Miss: Half damage. | |
Effect: You mark the target until the end of the encounter. Until the mark ends, you can make the following secondary attack against the target. | |
Opportunity Action | Melee 1 |
Trigger: The target hits your ally | |
Secondary Attack: Strength vs. Will | |
Hit: 5 radiant damage, and the ally takes only half damage from the target's attack. |