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"The runes of the gods are stronger than any steel."[PH3:116]

Prerequisite: Runepriest

Rune Shield Path Features

Guardian Shield (11th level): Whenever you enter a new rune state, you can enter the rune state of the iron shield instead. While you are in this rune state, each ally gains a +2 bonus to all defenses while adjacent to you. This rune state ends when you move.

Protective Action (11th level): When you spend an action point to take an extra action, each ally you can see gains a +2 power bonus to all defenses until the start of your next turn.

Mighty Guardian (16th level): The bonus to all defenses granted by your Guardian Shield path feature increases to 4.

 Battering Rune Rune Shield Attack 11
Divine energy blasts out from a gleaming golden rune suspended in the air, battering your foes. The rune's light lingers for a moment, blessing you and your allies with divine favor.
 Encounter + Divine, Runic, Weapon, Zone
 Standard Action  Close blast 3
 Target: Each enemy in blast
 Attack: Strength vs. AC
 Hit: 2[W] + Strength modifier damage, and you push the target 3 squares.
 Effect: The blast creates a zone that lasts until the end of your next turn.
 Rune of Destruction: While within the zone, you and your allies gain a +1 power bonus to attack rolls against enemies outside the zone.
 Rune of Protection: While within the zone, you and your allies gain a +2 power bonus to AC. The zone is difficult terrain for your enemies.


 Rune of Shielding Rune Shield Utility 12
You channel divine power as you inscribe a rune into the ground. The rune glows with silver energy that spreads into a zone of protection around you.
 Daily + Divine, Zone
 Minor Action  Close burst 3
 Effect: The burst creates a zone that lasts until the end of your next turn. When any enemy enters a square within the zone, its move ends. Enemies can't be pulled, pushed, or slid to a square within the zone.
 Sustain Minor: The zone persists.


 Hounding Shield of Radiance Rune Shield Attack 20
Radiance washes over your foe, coalescing in a gleaming shield that whirls around it, spoiling the foe's attacks.
 Daily + Divine, Radiant, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. AC
 Hit: 3[W] + Strength modifier radiant damage.
 Miss: Half damage.
 Effect: You mark the target until the end of the encounter. Until the mark ends, you can make the following secondary attack against the target.
 Opportunity Action  Melee 1
 Trigger: The target hits your ally
 Secondary Attack: Strength vs. Will
 Hit: 5 radiant damage, and the ally takes only half damage from the target's attack.
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