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Scare
Wizard Attack 1

You blast an area, drawing resolve from your foes until they shrink back in abject terror.

Target: Each creature in the blast

Hit: 1d8 + Intelligence modifier Psychic damage. and the target cannot make opportunity attacks against you until the end of your next turn.

Level 21: 2d8 + Intelligence modifier Psychic damage.

Fear is a powerful weapon in a nethermancer's arsenal, Scare drains away courage, leaving dread in its place. Those affected cannot bring themselves to attack you when you drop your guard, allowing you to pass unscathed.[HoS:99]