Scare
Wizard Attack 1
You blast an area, drawing resolve from your foes until they shrink back in abject terror.
Close Blast 3
Target: Each creature in the blast
Attack: Intelligence vs. Will
Hit: 1d8 + Intelligence modifier Psychic damage. and the target cannot make opportunity attacks against you until the end of your next turn.
Level 21: 2d8 + Intelligence modifier Psychic damage.
Fear is a powerful weapon in a nethermancer's arsenal, Scare drains away courage, leaving dread in its place. Those affected cannot bring themselves to attack you when you drop your guard, allowing you to pass unscathed.[HoS:99]