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"I improve myself by any means necessary."[EPG:65]

Prerequisite: Any race except warforged, must be an artificer

Self-Forged Features

Fortifying Action (11th level): When you spend an action point to take an extra action, you gain temporary hit points equal to 5 + one-half your level.

Battlefist (11th level): You have a battlefist, which replaces your hand. The battlefist is a melee weapon with which you are proficient. It is a part of the mace weapon group, deals 1d8 damage, and has a +3 proficiency bonus. You can hold items in your battlefist as though it were your hand, but you must not be holding anything when you use your battlefist as a weapon. You can use the Enchant Magic Item (Player's Handbook, page 304), Disenchant Magic Item (Player's Handbook, page 304), and Transfer Enchantment (Adventurer's Vault, page 199) rituals on the battlefist. Using Disenchant Magic Item on the battlefist does not destroy it.

Supporting Construction (11th level): The parts you craft onto your body make you more durable. You gain a +2 bonus to saving throws against ongoing damage.

More Metal Than Flesh (16th level): You can attach and embed components as if you were a warforged (see "Warforged Components," page 113).

Added Resilience (16th level): Whenever you make a death saving throw, you can take the better of your die roll or 10.

 Battlefist Smash Self-Forged Attack 11
Channeling arcane power into your battlefist, you smash it into your enemy with such force that you leave your foe staggering.
 Encounter + Arcane, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Intelligence vs. AC
 Hit: 3[W] + Intelligence modifier damage, and you push the target a number of squares equal to your Constitution modifier. The target grants combat advantage to you and your allies until the start of your next turn.

 Self-Repair Self-Forged Utility 12
Your magic quickly repairs your damaged components.
 Daily + Arcane, Healing
 Standard Action  Personal
 Effect: You regain hit points equal to twice your healing surge value.

 Flailing Gauntlet Self-Forged Attack 20
Your metal hand detaches from your arm and shoots toward a foe, remaining connected to you by a chain of force.
 Daily + Arcane, Weapon
 Standard Action  Melee 2
 Requirement: Your battlefist hand must be free.
 Target: One creature
 Attack: Intelligence vs. Fortitude
 Hit: 4[W] + Intelligence modifier damage, and you knock the target prone.
 Miss: Half damage.
 Effect: Your battlefist gains the reach weapon property until the end of the encounter.