This article is about the type of armor. For the wizard power, see shield (power).
A shield is a type of armor, that occupies one hand.
Wearing a shield without the corresponding proficiency negates the shield's bonus to AC and Reflex defense, in addition to the normal penalties and limitations of wearing the shield.
There are three shields:
- Light shield - +1 AC/Reflex, 5gp, 6lb, can use shield hand for tasks
- Heavy shield - +2 AC/Reflex, -2 check, 15gp, 15lb, can't use shield hands for tasks
- Barbed shield - +2 AC/Reflex, -3 check, 20gp, 18lb, barbed.
Feats[]
- Obtaining Proficiency
- Armor Proficiency: Barbed Shield
- Battle Cleric Armaments (Strength 15, Cleric) - plus one military weapon
- Hobgoblin Phalanx Soldier (Strength 13, Hobgoblin) - proficiency with all shields, and ignore check penalty for shields.
- Shield Proficiency: Heavy (Strength 15)
- Shield Proficiency: Light (Strength 13)
- For use with shields
- Battering Shield - with heavy shield, push or slide a target one additional square
- Blade and Buckler Duelist (Rogue) - +2 shield bonus for light shields
- Buckler Duelist (Rogue) - increases power bonus to defenses.
- Defensive Challenge (Fighter, Combat Challenge)
- Devout Protector Expertise (holy symbol proficiency) - allies get +1 shield bonus to AC.
- Distracting Shield (Fighter, Combat Challenge, wis 15) - Hit with combat challenge to give -2 panelty to attack rolls
- Encouraging Shield (Fighter) - shield bonus applies to Will.
- Hindering Shield (11th level Fighter) - forced movement from an attack slows a creature.
- In Shining Armor (Paladin) - Plate + shield gives +1 shield bonus to ally's AC.
- Last Legion Defender - hit with opportunity attack go give an adjacent ally +2 to AC.
- Nerathi Vanguard Style (Con 13 or human, martial class) - extra bonus with Commander's Strike and Sure Strike
- Ninth Legion Student (Fighter or Warlord, one-handed pick or spear)
- Phalanx Warrior (11th level, Fighter or Warlord) - adjacent allies get +1 shield bonus to ac.
- Shield Defense (Fighter, Wis 13) - hit with power requiring shield to get +1 bonus to AC/Reflex.
- Shield Fighting (Dex 15) - forgo shield bonus to AC/Reflex to get +1 bonus to damage rolls.
- Shield Mastery (11th level) - shield bonus applies to fortitude
- Shield Push (Fighter, Combat Challenge) - hit with combat challenge to push creature 1 square
- Shield Specialization (11th level, Dex 15) - +1 feat bonus to AC and Reflex
- Shielded Resurgence (Fighter) - extra hitpoints from second wind equal to wisdom modifier
- Spear and Shield Style (Int 13, martial class) - extra bonus with Opening Shove and Tide of Iron
- Staggering Challenge (11th level, Fighter, Combat Challenge) - knock a target of combat challenge prone on a hit
- Stout Shield (Fighter) - shield bonus applies to fortitude
- Ubiquitous Shield (11th level Fighter) - enemies get no attack roll bonus to combat advantage against you
- Unbalancing Shield Shove (Fighter) - hit with opportunity attack to cause target to grant combat advantage
- Warding Defense - Total defense gives +2 AC/Refles bonus to adjacent allies
- Warding Shield (11th level, Paladin or Cleric) - shield bonus to adjacent allies
- Warding Shield Style (Int 13, martial class) - extra bonus to Opening Shove and Tide of Iron
- Anti-shield
- Sweeping Flail (11th level, Str 15, Dex 15) - +2 bonus if using a flail against a foe carrying a shield.