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"Move fast, people! And hit them hard!"[MP:34]

Prerequisite: Fighter

Shock Trooper Path Features

Footwork Action (11th level): When you spend an action point to take an extra action, you gain a +2 bonus to AC and Reflex until the end of your next turn. If a melee attack misses you while this bonus applies, you can shift 1 square as a free action.

Deadly Soldier (11th level): When you wield an off-hand weapon, increase the weapon’s damage die by one size.

Quicker Death (16th level): Once per round, when you have combat advantage against a target, you can add your Dexterity modifier to a melee damage roll against that target.

 Shocking Twister Shock Trooper Attack 11
Slipping around your enemy, you deliver a series of exact stabs, leaving the foe reeling from three wounds.
 Encounter + Martial, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding two melee weapons.
 Target: One creature
 Primary Attack: Strength + 2 vs. AC (main weapon)
 Hit: 1[W] + Strength modifier damage. Make a secondary attack against the target.
 Secondary Attack: Strength vs. AC (off-hand weapon)
 Hit: 1[W] + Strength modifier damage, and you can shift 1 square. Make a tertiary attack against the target.
 Tertiary Attack: Strength vs. AC (main or off-hand weapon)
 Hit: 1[W] + Strength modifier damage, you can shift 1 square, and the target is dazed until the end of your next turn.


 Assault Footwork Shock Trooper Utility 12
With the poise of a seasoned sailor on a storm-tossed deck, you hold your weapons ready to parry, while remaining coiled to dodge.
 Daily + Martial, Stance
 Minor Action  Personal
 Effect: Until the stance ends, once during each of your turns when you miss with a melee attack, you can either shift 1 square or gain a +1 power bonus to AC until the end of your next turn.


 Shocking Skewer Shock Trooper Attack 20
You grab your foe and yank her toward you, driving your waiting blade in the opposite direction.
 Daily + Martial, Reliable, Weapon
 Standard Action  Melee weapon
 Requirement: You must be wielding an off-hand weapon and have a hand free.
 Target: One creature
 Primary Attack: Strength + 5 vs. Fortitude
 Hit: You grab the target. Make a secondary attack against it.
 Secondary Attack: Strength vs. Reflex
 Hit: 3[W] + Strength modifier + Dexterity modifier damage, and the target is dazed (save ends).
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