Sohei is a character theme, flavored as a warrior priest who is concerned with the safety of a temple. They are sometimes called yamabushi, meaning "mountain warrior" since their monasteries are often located in mountainous regions. These locations and sohei can be found in Kara-Tur as well as the west.[Dr404]
Anyone can take up the sohei theme, but usually they have a religious aspect to them that pushes them into adventuring. Many classes are compatible with sohei flavor, commonly those who explore the supernatural, like classes with shadow, divine, or arcane power sources.
Features[]
- Level 1: You gain the sohei flair power, which allows you to follow up with an attack on your turn.
Range: Melee weapon
Requirement: You must have hit an enemy with a weapon attack during this turn.
Target: One creature; Level 21: One or two creatures
Attack: Highest Ability modifier vs. AC
Hit: 1 [W] damage. Level 11: 2[W] damage.
- Level 5: You gain a +2 power bonus to Insight checks and Perception checks.
- Level 10: You gain a +1 power bonus to saving throws against fear effects and effects that render you dazed, dominated, or stunned.
Powers[]
Range: Personal
Trigger: You are hit by a melee or ranged attack while you are holding a weapon.
Effect: You gain a +2 power bonus to the defense targeted by the attack until the end of your next turn.
No action
Range: Personal
Trigger: You start your turn subjected to a dominating or stunning effect that a save can end.
Effect: You make a saving throw against the effect.
No action
Range: Personal
Trigger: You start your turn dominated, stunned, or unconscious and have at least 1 hit point.
Effect: You ignore the triggering condition and are instead dazed for the same duration as the triggering condition
Range: Melee weapon
Special: You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack.
Target: One creature
Attack: Highest Ability modifier vs. AC
Hit: 2[W] + highest ability modifier damage.
Effect: You grant combat advantage until the end of your next turn
Range: Melee weapon
Special: You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack.
Target: One creature
Attack: Highest Ability modifier vs. AC
Hit: 3[W] + highest ability modifier damage.
Effect: You grant combat advantage until the end of your next turn.
Range: Melee weapon
Special: You can draw a weapon when using this power. When charging, you can use this power in place of a melee basic attack
Target: One or two creatures
Attack: Highest Ability modifier vs. AC
Hit: 3[W] + highest ability modifier damage.
Effect: You grant combat advantage until the end of your next turn.