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Pelor
Pelor is the good aligned god of the sun, agriculture and time as well as the seasonal god of summer. He is known as a healing god and is the most popular god among humans -
Class
Class determines many important features for a character, including role, hit points, powers, class features, weapon, implement, and armor proficiencies, and skills. Individual classes are often prerequisites for feats, paragon paths, and so on. Some -
D&D4 Wiki
Quick Reference Races Classes Paragon Paths Epic Destinies Dragonborn Dwarf Eladrin Elf Gnome Half-elf Halfling Half-orc Human Shardmind Tiefling Warforged More races... Artificer Barbarian Bard Cleric Druid Fighter Paladin Psion Ranger Rogue Sorcerer -
Race
Race describes a character's physical features as a result of its species or heritage. Mechanically, also known as gamewise, your character's race is one of the most important things about them. Your character -
Buildings
Buildings are structures that are constructed for urban use or for other reasons. The prices listed generally refer to construction or purchase. However, it's difficult to sell these buildings in undesirable areas, such as -
Paragon path
A player character chooses a paragon path when a character reaches 11th level. A character's paragon path represents a particular area of expertise within your basic role in a party, giving the character new -
Feats
A feat is a small bonus that characters choose at 1st level, when reaching each even-numbered level, as well as 11th and 21st levels. Generally, the same feat cannot be taken more than once -
Warlord
Warlord is a martial leader class in 4th edition Dungeons& Dragons. Only one subclass, Marshal, has been published for the warlord class. -
Eladrin
Eladrin is one of the core player character races in Dungeons& Dragons 4th Edition introduced in the Player's Handbook. Eladrin are similar in height to humans. They are slim, and even the strongest look -
4th Edition
The 4th edition of the Dungeons& Dragons roleplaying game comprises an intercompatible set of rulebooks and other products published by Wizards of the Coast from 2007 through 2013. Wizards of the Coast acquired the license -
Creature size
Creature size determines how many squares it occupies, what weapons it can hold, etc. Creatures of size medium or smaller take up 1 square. Larger creatures can take up a 2x2 area or more, and -
Paladin
“I am the righteous shield of Moradin and a sword in his mighty hand! I fear no evil!” Paladin is a divine class in 4th edition Dungeons& Dragons. There are three paladin subclasses: original -
Fighter
“You’ll have to deal with me first, dragon!” Fighter is a martial defender class in Dungeons& Dragons 4th Edition introduced in the original Player's Handbook. -
Ranger
This illustration of an elf by William O'Connor introduced the ranger in the Player's Handbook. Ranger is a class in 4th edition Dungeons& Dragons. There are three ranger subclasses: original ranger, a martial -
Warlock
Warlock is an arcane class in Dungeons& Dragons 4th Edition, and it was introduced as one of the original classes from the Player's Handbook. There are three warlock subclasses: original warlock, a striker, hexblade -
Wizard
Wizard is an arcane controller class in Dungeons& Dragons 4th Edition introduced in the original Player's Handbook. A 1st level wizard begins with cloth armor proficiency, dagger and quarterstaff weapon proficiencies, and orb, staff -
Cleric
Cleric is a divine leader class in 4th edition Dungeons& Dragons. There are two cleric subclasses: templar, and warpriest. Clerics are battle leaders who are invested with divine power. They blast foes with magical prayers -
Barbarian
“My strength is the fury of the wild.” Barbarian is a class in Dungeons& Dragons 4th edition published in Player's Handbook 2, and they were introduced in issue 308 of the Dragon Magazine -
Druid
Druid is a primal class in 4th edition Dungeons& Dragons. There are three druid subclasses: original druid (a controller), sentinel (a leader), and protector (a controller). Original druids, sentinels, and protectors are trained in Nature -
Bard
Bard is a leader class in 4th edition Dungeons& Dragons. There are two bard subclasses: the original bard, an arcane leader, and the skald, an arcane and martial leader. The following traits are common to -
Avenger
“Everything my god needs to say to you can be said with my weapon.” Avenger is a divine striker class in Dungeons& Dragons 4th edition. -
Swordmage
Swordmage is an arcane defender class in 4th edition Dungeons& Dragons. Characteristics: Your melee skills are most important, but you also have attacks that can hit multiple creatures or injure creatures at range. Your defensive -
Monk
Monk is a psionic striker class in Dungeons& Dragons 4th Edition, and it was introduced in Player's Handbook 3. The Monk class specializes in unarmed combat with the assistance of Ki Focuses. Some Monk -
Warden
Warden is a primal defender class in 4th edition Dungeons& Dragons. A 1st-level warden begins with hit points equal to 17 plus the warden's Constitution score, healing surges per day equal to 9 -
Weapon
This article is about items used as weapons. For the weapon keyword, see weapon (keyword). A weapon, whether melee like a club or ranged like a crossbow, must be wielded by a character in order
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The Official Terraria Wiki is a comprehensive resource containing information about all versions of Re-Logic's action-adventure sandbox game, Terraria.