In its most basic form, a staff is a long piece of wood or some other substance, roughly the same diameter along its whole length. There is only one weapon in this group, though it is also related to the Staff (implement group).
List of Weapons[]
- Quarterstaff (two-handed, 1d8, simple)
Feats[]
Feat | Prerequisite | Benefit |
---|---|---|
Backbreaking Staff | Backstab | When you use backstab on an attack using a staff, on a hit the target is also dazed until the end of your next turn. |
Bludgeon Mastery | Str 19, Con 19, level 21+ | When making a melee attack, you score a critical hit on a natural roll of 19 or 20 (also works with maces and hammers) |
Deceptive Staff | Any Martial class, level 11+ | Enemies that you miss with melee attacks grant combat advantage to you until the end of your next turn |
Hafted Defense | +1 shield bonus to AC and Reflex when wielded two-handed (also works with polearms) | |
Sneaky Staff | Sneak Attack | Gain proficiency in the quarterstaff; add Sneak Attack, Weapon Finesse benefits when you make weapon attack with one; may substitute for light blade with rogue powers (except ranged or area) |
Staff Expertise | +1/+2/+3 feat attack bonus to weapon and implement attack rolls, do not provoke opportunity attacks for making ranged or area attacks with a staff as an implement, reach extended by 1 square when making weapon attacks | |
Staff of Knowledge | Int 13 | You gain combat advantage with the first divine melee weapon attack you make with a staff during an encounter |
Staff of Travel | Con 13 | When you use a staff to make a divine melee weapon attack, if you hit you can shift 1 square as a free action |
Stout-Handed Staff | Size Small | Can wield staff as a small weapon. If you knock prone an enemy that is larger than you with a weapon attack using a staff, you can shift 1 square as a free action. |
War Wizard's Staff | When you use a close arcane attack with a staff implement, you can slide one adjacent creature to a different square adjacent to you before making the attack |