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"Your greatness was written in the stars at the hour of your birth. When your tale is done, your image will live on in the night skies."[MP2:159]

Prerequisite: 21st level, any martial class

A Memory in the Stars: When you complete your final battle, your star comes to rest. Lesser stars array themselves around it, giving shape to a new constellation - a representation of you to inspire mortals for eternity. You are welcomed in the astral dominions of the gods who favored you, honored for your heroism and courage. Then you take a place within your constellation, your eternal presence shod ill stardust and crowned with brilliance. Your story is passed on in myth as mortals give you a name - the Swordsman, the Archer, the Captain, or the Hunter recounting stories of the hero who bestrides the skies in starry glory.

Favored Warrior (21st level): Your Constitution score increases by a moderate amount. You gain a moderate bonus to Acrobatics checks and Athletics checks.

Favored Tenacity (21st level): Whenever your first attack roll with an encounter power misses, until the end of your turn you can make a basic attack as a minor action.

Resurgent Star (24th level): While you have at least one healing surge, you automatically get a critical result on any death saving throw.

Sign of Challenge (30th level): You gain the sign of challenge power.

 Sign of Challenge Star-Favored Champion Feature
Your destiny, spun by your star's course, shows that you will be the one to destroy this foe.
 Daily + Martial
 Minor Action  Close Moderate burst
 Target: One nonminion creature in burst
 Effect: Whenever you attack the target, you roll twice and use either result. Whenever you hit the target, each ally you can see gains a moderate bonus to attack rolls against any enemy other than the target until the end of your next turn. These benefits last until the end of the encounter.

 Sign of Hope Star-Favored Champion Utility 26
You have seen your future mapped out in the sky above, and you know you won't falter now.
 Daily + Martial, Healing
 Minor Action  Personal
 Effect: You regain one martial encounter attack power that you have expended, and you can spend a healing surge.