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"Feel the wrath of the storm unleashed, for I am nature’s champion and none shall stand against me."[PH2:169]

Prerequisite: Warden

Storm Sentinel Path Features

Invigorating Action (11th level): When you spend an action point to make an attack, you can spend a healing surge as a free action after the attack.

Critical Jolt (11th level): Whenever you score a critical hit, it deals extra lightning damage equal to your Strength modifier.

Undying Wind (16th level): Whenever you spend a healing surge, you regain additional hit points equal to your Constitution modifier.

 Thunder Smash Storm Sentinel Attack 11
Your weapon rumbles with thunder as you swing it toward the earth in a tremendous smash that knocks your foes down.
 Encounter + Primal, Thunder, Weapon
 Standard Action  Close burst 2
 Target: Each enemy in burst
 Attack: Strength vs. Fortitude
 Hit: 1[W] + Strength modifier thunder damage, and you knock the target prone.

 Storm Step Storm Sentinel Utility 12
For a brief moment, you transform into wind and rain.
 Encounter + Primal
 Move Action  Personal
 Effect: You become insubstantial until the end of your next turn. In addition, you fly your speed; at the end of this movement, you must land in a space adjacent to an enemy.

 Form of Storm's Wrath Storm Sentinel Attack 20
Thunder crashes around you as your skin becomes the dark blue-gray of thunderclouds and your eyes flash with lightning.
 Daily + Lightning, Polymorph, Primal
 Minor Action  Personal
 Effect: You assume the guardian form of storm’s wrath until the end of the encounter. While you are in this form, any enemy that starts its turn adjacent to you is marked until the end of your next turn and takes lightning damage equal to your Constitution modifier if you are able to take actions. In addition, at the start of each of your turns, choose one enemy that you can see within 3 squares of you. That enemy takes lightning damage equal to 5 + your Constitution modifier.