D&D4 Wiki
Advertisement
Summon Fierce Boar
Druid Attack 1

With a piercing squeal, a spirit takes form as a ferocious boar and slams its tusks into your enemies.

Ranged 5

Effect: You summon a Medium boar in an unoccupied square within range. The boar has speed 6. You can give the boar the following special command. On the turn you summon the boar, you give that command as part of using this power. When the boar is reduced to 0 hit points, you can give the command as an immediate interrupt.

Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier damage, and the target is pushed 1 square.

Instinctive Effect: If you haven't given the boar any commands by the end of your turn, it charges the nearest bloodied creature it can charge, using its attack as a melee basic attack. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy

Summon Fierce Boar is a 1st-level druid daily attack power. You summon an allied boar creature to do your bidding for you. The boar has hit points equal to your bloodied value, and defenses equal to your own. If it drops to zero hit points, it is destroyed, and you lose a healing surge. If you have no surges left, you instead lose HP equal to half your bloodied value. The boar has no healing surges of its own, but if a power allows it to spend a surge, you can spend one for it. The summoned boar lasts until the end of the encounter, or until dismissed as a minor action, then disappears.

You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the boar to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the boar to attack in battle is a standard action.[PrP:39][PH2:221]

Advertisement