You summon spirits that coalesce into a mighty creature of thorns and brambles that protects you and your friends
Ranged 5
Effect: You summon a Large guardian briar in an unoccupied space within range. The guardian briar has speed 5 and ignores difficult terrain. You and your allies gain a +2 power bonus to AC while within 2 squares of the guardian briar. You can give the briar the following special command. On the turn you summon the guardian briar, you give that command as part of using this power.
Standard Action: Melee 2; targets one creature; Wisdom vs. Reflex; 2d8 + Wisdom modifier damage.
Summon Guardian Briar is a 19th-level druid daily power. You summon an allied briar to do your bidding for you. The briar has hit points equal to your bloodied value, and defenses equal to your own. If it drops to zero hit points, it is destroyed, and you lose a healing surge. If you have no surges left, you instead lose HP equal to half your bloodied value. The briar has no healing surges of its own, but if a power allows it to spend a surge, you can spend one for it. The summoned briar lasts until the end of the encounter, or until dismissed as a minor action, then disappears.
You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the briar to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the briar to attack in battle is a standard action.[PrP:48][PH2:221]