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Summon Pack Wolf
Druid attack 1

You reach out into the spirit world and find an ally, an ancient wolf spirit made solid by your magic for these few minutes of the hunt.

Ranged 5

Effect: You summon a Medium wolf in an unoccupied square within range. The wolf has speed 6. You can give the wolf the following special command as part of using this power.

Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d6 + Wisdom modifier damage, and if the wolf has combat advantage against the target, the target is knocked prone.

Instinctive Effect: If you haven't given the wolf any commands by the end of your turn, it attacks an adjacent prone creature. If it can't do that, it attacks an adjacent enemy if it can. Otherwise, it moves its speed to a square adjacent to an enemy

Summon Pack Wolf is a 1st-level druid daily attack power. You summon an allied wolf creature to do your bidding for you. The wolf has hit points equal to your bloodied value, and defenses equal to your own. If it drops to zero hit points, it is destroyed, and you lose a healing surge. If you have no surges left, you instead lose HP equal to half your bloodied value. The wolf has no healing surges of its own, but if a power allows it to spend a surge, you can spend one for it. The summoned wolf lasts until the end of the encounter, or until dismissed as a minor action, then disappears.

You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the wolf to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the wolf to attack in battle is a standard action.[PrP:40][PH2:221]

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