Darkness gathers around your implement as you summon a ferocious, shadowy ape.
Ranged 5
Effect: You summon a Medium shadow ape in an unoccupied square within range. The ape has speed 6 and climb 4. You can give the ape the following special command: On the turn you summon the ape, you give that command as part of using this power.
Standard Action: Melee 1; targets one creature; Wisdom vs. Reflex; 1d8 + Wisdom modifier damage, and all creatures have concealment from the target until the end of your next turn.
Summon Shadow Ape is a 5th-level druid daily attack power. You summon an allied ape to do your bidding for you. The ape has hit points equal to your bloodied value, and defenses equal to your own. If it drops to zero hit points, it is destroyed, and you lose a healing surge. If you have no surges left, you instead lose HP equal to half your bloodied value. The ape has no healing surges of its own, but if a power allows it to spend a surge, you can spend one for it. The summoned ape lasts until the end of the encounter, or until dismissed as a minor action, then disappears.
You can command the creature by spending actions to control it mentally. Line of effect is required. When controlling, you share knowledge but not senses. As a minor action, you can command the ape to do one of the following, if capable: crawl, escape, fly, open/close a door or container, pick up/drop an item, run, stand, shift, squeeze, or walk. Commanding the ape to attack in battle is a standard action.[PrP:42][PH2:221]