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The Sun Elf is a subrace of Eladrin in Forgotten Realms, and introduced as a subrace in the Neverwinter Campaign Setting.[NCS:49] They are also known as gold elves.

Sun elves are notorious as the most reclusive, conservative and elitist of the elven breeds.

Racial Stats[]


  • Eladrin Education: You gain training in one additional skill (any skill, not just class skills).
  • Eladrin Weapon Proficiency: You gain proficiency with the longsword.
  • Eladrin Will: You gain a +1 racial bonus to your Will defense. In addition, you gain a +5 racial bonus to saving throws against charm effects.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Trance: Rather than sleep, eladrin enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
  • Fey Step: You can use fey step as an encounter power.

Sun Elf Background/Changes[]

Sun elves take pride in their skill regarding matters of the mind and of discourse. A long history of relations with dragonkind has made an understanding of those creatures' language useful to many sun elves.

Associated Skills: Arcana, Bluff, History, Insight

Associated Language: Draconic


Skill Bonuses: The complex intrigues of sun elf courts require a subtlety and discernment that sun elves find useful in their relationships.

Benefit: You gain a +2 bonus to Bluff checks and Insight checks. This benefit replaces the normal eladrin skill bonuses to Arcana and History.

Wizard Implement Proficiency: The legendary magical skill of sun elves comes from a devotion to the use of arcane magic that extends as far back as the Crown Wars. Many eladrin learn to use the tools of arcane casters, employing those devices for aid in the use of their own magic.

Benefit: You gain proficiency with the orb, the staff, and the wand as implements. This benefit replaces Eladrin Weapon Proficiency.

Elf Weapon Proficiency: Elves and eladrin of all stripes take time to learn the traditional weapons of their people.

Benefit: You gain proficiency with the longbow and the shortbow. This benefit replaces Eladrin Education.