This article is about the paragon path. For the subclass of cleric, see cleric.
"Let loose the gift of battle!"[PH:74]
Tactical Warpriest is a paragon path. It was introduced in the Player's Handbook under the name "Warpriest", and was renamed in Dragon 399 and the June 2011 update to avoid confusion with the warpriest subclass.[U :6/2011]
Prerequisite: Cleric class
Extra Damage Action (11th level): When you spend an action point to take an extra action, you also add one-half your level to the damage dealt by any of your standard action attacks this turn.
Warpriest's Strategy (11th level): Once per encounter, if you or an adjacent ally rolls a 1 when making a melee attack or a close attack, you can call for a reroll.
Warpriest's Training (11th level): You receive a +1 bonus to AC when wearing heavy armor.
Warpriest's Challenge (16th level): When you hit an enemy with an at-will melee attack, you can choose to mark that enemy for the rest of the encounter. The next time that enemy shifts or attacks a creature other than you, you can make an opportunity attack against that enemy. If you mark a new enemy with this feature, any previous marks you have made with this feature end.
Battle Cry | Tactical Warpriest Attack 11 |
You attack every enemy next to you, shouting a revitalizing battle cry that inspires your allies. | |
Encounter + Divine, Healing, Weapon | |
Standard Action | Close burst 1 |
Target: Each adjacent enemy | |
Attack: Strength or Wisdom vs. Fortitude | |
Hit: 2[W] + Strength or Wisdom modifier | |
Effect: You and each bloodied ally within 10 squares of you can spend a healing surge. |
Battle Favor | Tactical Warpriest Utility 12 |
When you score a critical hit against an enemy, your deity favors you with healing or by renewing one of your prayers. | |
Daily + Divine, Healing | |
Free Action | Personal |
Trigger: You roll a natural 20 when making a melee attack | |
Effect: Regain hit points as if you had spent two healing surges, or recover one daily attack power you have already used.
Once you use this power, you cannot recover it except by taking an extended rest. |
Battle Pyres | Tactical Warpriest Attack 20 |
You call upon a powerful prayer that turns your enemies into pyres ablaze with radiant energy. | |
Daily + Divine, Implement, Radiant | |
Standard Action | Close burst 5 |
Primary Target: Each enemy in burst | |
Attack: Strength or Wisdom vs. Will | |
Hit: 10 + Strength or Wisdom modifier damage, and ongoing 5 radiant damage (save ends). Make a secondary attack. | |
Secondary Target: One creature taking ongoing radiant damage within 5 squares of you | |
Secondary Attack: Strength or Wisdom vs. Reflex | |
Hit: 5[W] + Strength or Wisdom modifier damage. | |
Effect: Until the ongoing damage ends on every primary target, you can take a standard action on your subsequent turns to repeat the secondary attack. |
Errata[]
- In Dragon 399, the paragon path was renamed to Tactical Warpriest to avoid confusion with the warpriest subclass.[U :6/2011]
- Battle cry was changed from implement to weapon, and uses Strength or Wisdom as the ability score.
- Battle favor no longer recharges cleric utility powers.
- Battle pyres is significantly modified: Initial damage changed from 2d8 to 10, secondary hit damage changed from 5d10 to 5[W], ability score changed to Strength or Wisdom, and Sustain Standard changed to an Effect entry.