"Psion powers" section moved from page[]
I couldn't find the information in the "Psion powers" section in the Player's Handbook 3 or in Psionic Power. Based on words like "dizzied" and how it implies saving throws work, it looks like it isn't 4th edition material. I've moved the section below, for now. If anyone can cite the source for it or provide the right context, please feel free to return it. Rigel Kent (talk) 09:04, August 24, 2013 (UTC)
Your psion powers are called disciplines. You tap into your mental reservoir to affect the world around you and your enemies' perception of it.
ENTHRALLING MANIPULATION
The General rule in most campaigns for a Psion manipulating NPC/PC minds is "D20+Int. Mod vs. Target Will save". Enthralling creatures and dominating them for a permanent duration cannot be done without first having achieved the Thrallherd Paragon Class. A successful Manipulation check influences the target for 1d4 rounds, 1d6 rounds at 5th level, and 1d10 rounds at 10th level. The target NPC/PC has the option to make a Will save each round/turn to negate the affect but does not get to attack that turn, suffering confusion for 1d6 rounds after making the will save. Enthralling a Confused, Dizzied, Sleeping, or otherwise affected target is made at a -10 to the save (Psion 1D20+Int.Mod Vs. Will at -10)
THOUGHT MANIPULATION
The same "General Rule" is applied to this portion, however the Psion who is controlling the target may choose the option to learn the memories and thoughts of the controlled party, this is counted as a free action and can be done while enthralling the target, a successful Will Save negates Enthralling, but the target must make another save to resist the effect of thought manipulation (Psion 1D20+Int. Mod vs. Will). Manipulating a Confused, Dizzied, Sleeping, or otherwise affected target is made at a -10 to the save (Psion 1D20+Int.Mod Vs. Will at -10).