"When you talk about the passage of time, how little you really understand. For me, time and space are interchangeable."[PH3:97]
Prerequisite: Psion
Time Bender Path Features
Time-Lapse (11th level): When you spend an action point to make an attack with a psionic power, you gain a +1 bonus to the attack roll and can teleport 6 squares as a free action after the attack.
Loan from the Past (11th level): Whenever you roll initiative, roll an additional d20. Once during that encounter, you can replace an attack roll, a skill check, an ability check, or a saving throw with that roll.
Paragon Power Points (11th level): You gain 2 additional power points.
Borrow from the Future (16th level): You can take an extra move action during your turn, but if you do so, you lose your move action on your next turn. You can't use this feature on consecutive rounds.
Bonds of Time | Time Bender Attack 11 |
You grasp threads of time and pull them, causing your foes to lose track of the present. | |
Encounter + Augmentable, Implement, Psionic, Psychic | |
Standard Action | Area burst 1 within 20 squares |
Target: Each creature in burst | |
Attack: Intelligence vs. Reflex | |
Hit: 2d6 + Intelligence modifier psychic damage, and the target can take only one action during its next turn. | |
Augment 2 | |
Hit: 3d6 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn. |
Time Strider | Time Bender Utility 12 |
You slow down time slightly, moving like a hummingbird as you dart among your slow-moving friends and foes. | |
Daily + Psionic | |
Minor Action | Personal |
Effect: Until the end of the encounter, you gain a +2 power bonus to attack rolls, saving throws, and all defenses, and you gain a power bonus to speed equal to your Wisdom modifier. |
Lost in Time | Time Bender Attack 20 |
You detach your foe from the swath of space-time it currently inhabits. Unmoored, it briefly becomes lost in time. | |
Daily + Implement, Psionic, Psychic | |
Standard Action | Ranged 20 |
Target: One creature | |
Attack: Intelligence vs. Will | |
Hit: The target takes ongoing 10 psychic damage and is removed from play (save ends both). When this effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice. | |
Aftereffect: 1d10 + Intelligence modifier psychic damage, and the target is dazed (save ends). |