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"When you talk about the passage of time, how little you really understand. For me, time and space are interchangeable."[PH3:97]

Prerequisite: Psion

Time Bender Path Features

Time-Lapse (11th level): When you spend an action point to make an attack with a psionic power, you gain a +1 bonus to the attack roll and can teleport 6 squares as a free action after the attack.

Loan from the Past (11th level): Whenever you roll initiative, roll an additional d20. Once during that encounter, you can replace an attack roll, a skill check, an ability check, or a saving throw with that roll.

Paragon Power Points (11th level): You gain 2 additional power points.

Borrow from the Future (16th level): You can take an extra move action during your turn, but if you do so, you lose your move action on your next turn. You can't use this feature on consecutive rounds.

 Bonds of Time Time Bender Attack 11
You grasp threads of time and pull them, causing your foes to lose track of the present.
 Encounter + Augmentable, Implement, Psionic, Psychic
 Standard Action  Area burst 1 within 20 squares
 Target: Each creature in burst
 Attack: Intelligence vs. Reflex
 Hit: 2d6 + Intelligence modifier psychic damage, and the target can take only one action during its next turn.
 Augment 2
 Hit: 3d6 + Intelligence modifier psychic damage, and the target is dazed until the end of your next turn.


 Time Strider Time Bender Utility 12
You slow down time slightly, moving like a hummingbird as you dart among your slow-moving friends and foes.
 Daily + Psionic
 Minor Action  Personal
 Effect: Until the end of the encounter, you gain a +2 power bonus to attack rolls, saving throws, and all defenses, and you gain a power bonus to speed equal to your Wisdom modifier.


 Lost in Time Time Bender Attack 20
You detach your foe from the swath of space-time it currently inhabits. Unmoored, it briefly becomes lost in time.
 Daily + Implement, Psionic, Psychic
 Standard Action Ranged 20
 Target: One creature
 Attack: Intelligence vs. Will
 Hit: The target takes ongoing 10 psychic damage and is removed from play (save ends both). When this effect ends, the target reappears in the space it last occupied or in the nearest unoccupied space of its choice.
 Aftereffect:  1d10 + Intelligence modifier psychic damage, and the target is dazed (save ends).
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