Abilities | +2 Intelligence and either +2 Dexterity or +2 Constitution |
Skills | +2 Arcana +2 Thievery |
Size | Small |
Speed | 5 |
Vision | low-light |
Languages | Common and choice of one other |
Traits | Lab conditioning Quick Fix Use What's at Hand |
Avg. height | 2'8"–3'3" |
Avg. weight | 44–55 lbs. |
Tinker gnome is a player character race in 4th edition Dungeons & Dragons, based off the gnomes in the Dragonlance setting.[Dr422:10]
Racial traits[]
- Lab Conditioning: You have the lab conditioning racial utility power.
- Quick fix: You can make Arcana checks to disable, identify or sense magical phenomena, and Thievery checks to pick locks or to disable or identify devices as a minor action instead of a standard action, but doing so causes a −4 penalty to the check.
- Use What's at hand: You gain proficiency with improvised weapons other than unarmed attacks.
Favored classes[]
Race specific feats[]
- Improved Lab Conditioning
- Inventive Empowerment
- Mage Hand Assistant
- Quick Tinker
Racial utility powers[]
- Smooth Execution
- Frantic Inspiration
- Jury Rig
Bugs[]
- Racial ability Use What's at Hand doesn't specify the proficiency bonus. It can be house ruled that it gives a +2 proficiency bonus to attack rolls.