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"The error of my ancestors was in dealing with evil powers they couldn’t control."[PH2:28]

Prerequisite: Tiefling

Turathi Highborn Path Features

Turathi Frenzy (11th level): You gain a bonus to damage rolls against bloodied enemies equal to 1 + your Charisma modifier.

Hellfire Action (11th level): When you spend an action point to make an attack, that attack deals 2d6 extra fire damage on a hit.

Kneel before the Thurathi (16th level): When you hit with an attack benefiting from your infernal wrath racial power, you also knock the target prone.

 Bolts of Bedevilment Turathi Highborn Attack 11
Twin bolts of black fire leap from your hands to swirl about your enemy, tricking the foe into attacking one of its allies.
 Encounter + Charm, Fire
 Standard Action  Ranged 10
 Target: One creature
 Attack: Charisma, Constitution, or Intelligence + 4 vs. Will
 Level 21: Charisma, Constitution, or Intelligence + 6 vs. Will
 Hit: The target makes a basic attack against a creature of your choice as a free action. The target gains a +2 power bonus to the attack roll, and on a hit, its attack deals 2d6 extra fire damage.
 Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.


 Infernal Nova Turathi Highborn Utility 12
You are wreathed in red and black flames that erupt to sear your foes when you are hit in melee.
 Daily + Fire, Stance
 Minor Action  Personal
 Effect: Until the stance ends, whenever you take damage from a melee attack, each enemy adjacent to you takes 5 fire damage.


 Thrall of Turath Turathi Highborn Attack 20
You wrap your foe’s mind with hellfire, burning the enemy even as it follows your commands.
 Daily + Charm, Fire
 Standard Action  Melee 1
 Target: One creature
 Attack: Charisma, Constitution, or Intelligence + 6 vs. Will
 Hit: 2d6 + Constitution modifier fire damage, and the target is dominated and takes ongoing 5 fire damage (save ends both).
 Miss: Half damage, and the target makes a basic attack against a creature of your choice as a free action.
 Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power.
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