"The error of my ancestors was in dealing with evil powers they couldn’t control."[PH2:28]
Prerequisite: Tiefling
Turathi Highborn Path Features
Turathi Frenzy (11th level): You gain a bonus to damage rolls against bloodied enemies equal to 1 + your Charisma modifier.
Hellfire Action (11th level): When you spend an action point to make an attack, that attack deals 2d6 extra fire damage on a hit.
Kneel before the Thurathi (16th level): When you hit with an attack benefiting from your infernal wrath racial power, you also knock the target prone.
Bolts of Bedevilment | Turathi Highborn Attack 11 |
Twin bolts of black fire leap from your hands to swirl about your enemy, tricking the foe into attacking one of its allies. | |
Encounter + Charm, Fire | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Charisma, Constitution, or Intelligence + 4 vs. Will | |
Level 21: Charisma, Constitution, or Intelligence + 6 vs. Will | |
Hit: The target makes a basic attack against a creature of your choice as a free action. The target gains a +2 power bonus to the attack roll, and on a hit, its attack deals 2d6 extra fire damage. | |
Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power. |
Infernal Nova | Turathi Highborn Utility 12 |
You are wreathed in red and black flames that erupt to sear your foes when you are hit in melee. | |
Daily + Fire, Stance | |
Minor Action | Personal |
Effect: Until the stance ends, whenever you take damage from a melee attack, each enemy adjacent to you takes 5 fire damage. |
Thrall of Turath | Turathi Highborn Attack 20 |
You wrap your foe’s mind with hellfire, burning the enemy even as it follows your commands. | |
Daily + Charm, Fire | |
Standard Action | Melee 1 |
Target: One creature | |
Attack: Charisma, Constitution, or Intelligence + 6 vs. Will | |
Hit: 2d6 + Constitution modifier fire damage, and the target is dominated and takes ongoing 5 fire damage (save ends both). | |
Miss: Half damage, and the target makes a basic attack against a creature of your choice as a free action. | |
Special: When you gain this power, choose Charisma, Constitution, or Intelligence as the ability you use when making attack rolls with this power. |