A turn is a segment of a round in which a single creature may act.
A creature's turn comes up in initiative order, and consists of three parts.
- Start of turn
- No actions: A creature can't take actions at the start of its turn, although there may be abilities that activate at the start of said turn.
- Ongoing damage; A creature affected by Ongoing damage takes that damage now.
- Regeneration: A creature with Regeneration regains hit points now.
- End effects: Some effects end automatically.
- Any order: The creature can choose the order in which things happen at the start of its turn.
- Actions of turn
- A creature gets three actions on its turn: standard action, move action, minor action.
- The creature may take any number of free actions on its turn.
- Any order: The creature can take its actions in any order and skip any of them
- Action points: A creature that has action points can take an extra action on its turn by spending an action point as a free action.
- End of turn
- No actions: A creature can't take actions at the end of its turn, although there may be abilities that activate at the end of said turn.
- Saving throws: A creature may make a saving throw against each effect on it that a save can end.
- End effects: Some effects end automatically at the end of the turn.
- Any order: The creature can choose the order in which things happen at the start of its turn.
- Actions on other turns
- A creature can take free actions on anyone's turn, and an event or other combatant's actions might allow an opportunity or immediate action.