When you punch, kick, elbow, knee, or even head butt an opponent, you’re making an unarmed strike. A simple unarmed attack is treated as an improvised weapon. Creatures that have natural weapons such as claws or bite attacks are proficient with those natural weapons.
Weapons[]
See also[]
- Bladeling:
- Bladed Fists (Bladeling - +2 proficiency, 1d6 unarmed damage.)
- Bladed Stalker (high crit)
- Brutal Blades (unarmed attack gains off-hand)
- Disincarnate (Rakshasa Incarnation - +3 proficiency, +6 enhancement, 1d10 damage, high-crit, +5d6 critical hit)
- Elemental Initiate (+2 proficiency bonus, 1d6 damage.)
- Fighter (Brawler Style - +2 enhancement bonus to unarmed attacks)
- Brutal Brawler (unarmed damage to 1d6, spiked gauntlets to 1d8)
- Clobbering Brawler (Daze on an unarmed melee basic critical hit)
- Monk (Monk Unarmed Strike - +3 proficiency bonus, off-hand, and 1d8 damage)
- Improved Monk Unarmed Strike (1d10 damage)
- Internalize the Basic Kata (Dex modifier for unarmed strike)
- Master of the Fist (Multiclass monk - gives monk's unarmed combatant feature)
- Piercing Palm (Rogue; Sneak attack damage with unarmed strike))
- Unarmed Mastery (Critical hit on 19-20)
- Water Splitting Stone (critical hit negates resistances)