Unearthed Arcana is a series of Dragon Magazine articles describing optional rules. These rules are considered experimental, and will only be found in the associated articles including their content. [Dr391:4]
Game components in Unearthed Arcana are not considered normal game elements of D&D. As such, they will not appear in the compendium, and were not sanctioned for use in organized play events.
Articles[]
Article | Origin | Description |
---|---|---|
Editorial (Unearthed Arcana announcement) | Dragon 391 | A description of unearthed arcana. |
Curses (Foiled Again) | Dungeon Magazine 182 | The disease mechanic applied to make a curse. Later republished in the Book of Vile Darkness. |
The Awakened Psion | Dragon Magazine 394 | Optional rules for Psions, for delving into minds. |
Strongholds | Dragon 395 Janurary 2011 |
Rules for construction. |
Fight or Flight | Dragon Magazine 396 | Encounter status check at end of each round. |
Henchmen and Hirelings | Dragon 397 March 2011 |
Prototype rules for Hirelings later republished in Mordenkainen's Magnificent Emporium with no significant changes. |
Gambler's Games | Dragon Magazine 398 | Rules for gambling and cheating. Includes a few sample games. |
Ignorance is Blessed | Dragon 398 | A "what if" approach to deities. Includes suggestions for gods that are apathetic, selfish, dark, disdainful, or any combination. Also includes substitution powers for each class. |
Combat Velocity | Dragon 399 | Suggestions to speed up combat:
|
A Hero's First Steps | Dragon Magazine 403 | Level 0 characters |
A Matter of Honor | Dragon Magazine 404 | Provides rules for honor, starting with Honor-bound feat. |
Using Ships in Your Campaign | Dragon Magazine 412 | Rules for sailing ships. |
Unfinished Business | Dragon Magazine 420 | Dead characters becoming a ghost. |
Alternative Multiclass Rules | Dragon Magazine 421 | Rules for pick-and-choose multiclassing. |
Building Character | Dragon Magazine 422 | Random roll backgrounds. |
Game Changers | Dragon Magazine 423 | Rule variants: Playing without XP, Enforced algnment, Gridless play, rolling 3d6 for ability scores, reducing player's ability recharge, enhanced players, superpowered characters, currency-less games, average or no-damage systems, and increased starvation/thirst rate. |
Achievements | Dragon Magazine 424 | Narrative guides for creating quests or sessions. |
Combat Options | Dragon Magazine 425 | Fumbles, Injuries, Group action phases, action options (3.5e combat maneuvers), action point options and variable defenses. |
Personality Traits | Dragon 427 | Includes character traits and flaws |
Snips of Scales and Dragon Tails | Dragon 429 | Dragon-based equipment. |
Time Travel | Dragon 430 | Rules for time travel. |
The Truth Is Out There | Dungeon Magazine 201 | Aliens |
Less Death, More Danger | Dungeon 204 | Characters are not killed, but suffer crippling injuries at 0 hp. Includes injury deck. |
Trivia[]
- Unearthed Arcana: Skill Options was advertised in Dragon 425, but never published.