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"I am one with the forest, and the forest is one with me."[PH2:170]

Prerequisite: Warden

Verdant Lord Path Features

Reaching Action (11th level): When you spend an action point to take an extra action while you are in a guardian form, your melee reach increases by 1 until the end of your turn.

Writhing Roots (11th level): While you are in a guardian form, enemies treat each square adjacent to you as difficult terrain, and each ally adjacent to you gains a +1 bonus to AC.

Iron Boughs (16th level): When you hit an enemy with a melee attack and the enemy is marked by you, you gain a +2 bonus to the damage roll.

 Falling Tree Strike Verdant Lord Attack 11
As the tree falls and crushes all beneath it, your weapon smashes down to knock your foe off its feet.
 Encounter + Primal, Weapon
 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. Reflex
 Hit: 2[W] + Strength modifier damage, and you knock the target prone.


 Awaken the Forest Verdant Lord Utility 12
Vines burst from the ground around you to hinder your foes.
 Daily + Primal, Zone
 Standard Action  Close burst 3
 Effect: The burst creates a zone of thick vines that lasts until the end of your next turn. The zone is difficult terrain for your enemies. In addition, your allies have cover while within the zone. As a move action, you can move the zone 5 squares.
 Sustain Minor: The zone persists.


 Form of the Verdant Lord Verdant Lord Attack 20
You transform into a treant, sprouting roots that draw strength from the earth and growing branches that sap life from your foes.
 Daily + Healing, Polymorph, Primal
 Minor Action  Personal
 Effect: You assume the guardian form of the verdant lord. While you are in this form, your melee reach increases by 1, you gain a +5 bonus to Strength checks to break objects, and your attacks deal triple damage to objects. In addition, at the start of each of your turns, each ally within 2 squares of you regains 5 hit points.

Once during this encounter, you can make the following weapon attack while you are in this form.

 Standard Action  Melee weapon
 Target: One creature
 Attack: Strength vs. Fortitude
 Hit: 3[W] + Strength modifier damage, and the target is immobilized (save ends).
 Miss: Half damage, and the target is immobilized until the end of your next turn.
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