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| style="background:darkred; color:white" align="right"|Voice of Thunder Attack 11
 
| style="background:darkred; color:white" align="right"|Voice of Thunder Attack 11
 
|-
 
|-
| colspan="2" style="background:beige"|''You sing a melody of eldritch quality that assaults your foe’s senses while causing wisps of light to blur the outlines of your allies.''
+
| colspan="2" style="background:beige"|''You send two successive waves of thunder rolling from you.''
 
|-
 
|-
| colspan="2"| '''Encounter + Arcane, Implement, Psychic'''
+
| colspan="2"| '''Encounter + Arcane, Implement, Thunder'''
 
|-
 
|-
 
| '''Standard Action'''
 
| '''Standard Action'''
| '''Ranged''' 10
+
| '''Close''' burst 2
 
|-
 
|-
| colspan="2"| '''Target:''' One creature
+
| colspan="2"| '''Target:''' Each enemy in burst
 
|-
 
|-
| colspan="2"| '''Attack:''' Charisma vs. Will
+
| colspan="2"| '''Attack:''' Charisma vs. Fortitude
 
|-
 
|-
| colspan="2" style="background:beige"| '''Hit:''' 2d10 + Charisma modifier psychic damage, and until the end of your next turn, any ally within 10 squares of you gains concealment until the end of his or her next turn.
+
| colspan="2" style="background:beige"| '''Hit:''' 2d6 + Charisma modifier thunder damage, and you push the target 1 square. Before you take any actions during your next turn, you can repeat the attack as a free action.
 
|}
 
|}
   
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| style="background:dimgray; color:white" align="right"|Voice of Thunder Utility 12
 
| style="background:dimgray; color:white" align="right"|Voice of Thunder Utility 12
 
|-
 
|-
| colspan="2" style="background:beige"|''This song weaves qualities of the Feywild into the air, causing space to bend around you and your allies.''
+
| colspan="2" style="background:beige"|''You call upon the distant echoes of your magic to create an echo of a spell that you have already unleashed upon the world.''
 
|-
 
|-
| colspan="2"| '''Daily + Arcane, Teleportation, Zone'''
+
| colspan="2"| '''Daily + Arcane'''
 
|-
 
|-
 
| '''Minor Action'''
 
| '''Minor Action'''
| '''Close''' burst 10
+
| '''Personal'''
 
|-
 
|-
| colspan="2" style="background:beige"| '''Effect:''' The burst creates a zone of fey magic that lasts until the end of your next turn. While within the zone, you and any ally can teleport 2 squares as a move action.
+
| colspan="2" style="background:beige"| '''Effect:''' You regain the use of a bard encounter attack power that has the thunder keyword and that you have used during this encounter.
|-
 
| colspan="2" style="background:white"| '''Sustain Minor:''' The zone persists.
 
 
|}
 
|}
   
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| style="background:dimgray; color:white" align="right"|Voice of Thunder Attack 20
 
| style="background:dimgray; color:white" align="right"|Voice of Thunder Attack 20
 
|-
 
|-
| colspan="2" style="background:beige"|''Bright leaves of radiant power flare around you and your allies as you sing an ode lauding the durability of nature.''
+
| colspan="2" style="background:beige"|''You initiate a song of pealing thunder that echoes between you and your allies, battering your enemies into submission.''
 
|-
 
|-
| colspan="2"| '''Daily + Arcane, Implement, Radiant, Zone'''
+
| colspan="2"| '''Daily + Arcane, Implement, Thunder'''
 
|-
 
|-
 
| '''Standard Action'''
 
| '''Standard Action'''
| '''Close''' burst 5
+
| '''Close''' blast 5
 
|-
 
|-
| colspan="2"| '''Target:''' Each enemy in burst
+
| colspan="2"| '''Target:''' Each enemy in blast
 
|-
 
|-
| '''Attack:''' Charisma vs. Will
+
| '''Attack:''' Charisma vs. Fortitude
 
|-
 
|-
| colspan="2" style="background:beige"| '''Hit:''' 3d10 + Charisma modifier radiant damage.
+
| colspan="2" style="background:beige"| '''Hit:''' 3d6 + Charisma modifier thunder damage, and you knock the target prone.
 
|-
 
|-
| colspan="2" style="background:white"| '''Effect:''' The burst creates a zone of song that lasts until the end of your next turn. While within the zone, you and any ally gain resist 5 to all damage.
+
| colspan="2" style="background:white"| '''Miss:''' Half damage.
 
|-
 
|-
| colspan="2" style="background:beige"| '''Sustain Minor:''' The zone persists.
+
| colspan="2" style="background:beige"| '''Effect:''' At the start of the next turn of each ally in the blast, the ally deals 5 thunder damage to each enemy within 2 squares of him or her.
 
|}
 
|}
 
[[Category:Bard paragon paths]]
 
[[Category:Bard paragon paths]]

Revision as of 17:39, 23 May 2013

"When thunder speaks, all nature feels a twinge of fear."[PH2:81]

Prerequisite: Bard

Voice of Thunder Path Features

Voice of Thunder (11th level): When you spend an action point to take an extra action, the size of any close burst attack you make during that action increases by 1, and the size of any close blast attack you make during that action increases by 2.

Voice To Wake the Dead (11th level): As a free action, you can grant a dying ally within 10 squares of you a +2 power bonus to death saving throws. The bonus lasts until that ally is no longer dying.

Booming Words (16th level): You gain a +2 bonus to damage rolls when using a thunder power.

 Rolling Echo Voice of Thunder Attack 11
You send two successive waves of thunder rolling from you.
 Encounter + Arcane, Implement, Thunder
 Standard Action  Close burst 2
 Target: Each enemy in burst
 Attack: Charisma vs. Fortitude
 Hit: 2d6 + Charisma modifier thunder damage, and you push the target 1 square. Before you take any actions during your next turn, you can repeat the attack as a free action.


 Doom Echo Voice of Thunder Utility 12
You call upon the distant echoes of your magic to create an echo of a spell that you have already unleashed upon the world.
 Daily + Arcane
 Minor Action  Personal
 Effect: You regain the use of a bard encounter attack power that has the thunder keyword and that you have used during this encounter.


 Song of Thunder Voice of Thunder Attack 20
You initiate a song of pealing thunder that echoes between you and your allies, battering your enemies into submission.
 Daily + Arcane, Implement, Thunder
 Standard Action  Close blast 5
 Target: Each enemy in blast
 Attack: Charisma vs. Fortitude
 Hit: 3d6 + Charisma modifier thunder damage, and you knock the target prone.
 Miss: Half damage.
 Effect: At the start of the next turn of each ally in the blast, the ally deals 5 thunder damage to each enemy within 2 squares of him or her.