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Vor Rukoth

a front view of the product
Cover illustration of the ruins of Vor Rukoth.

Release date July 20th 2010
9780786955497 078695549X

Vor Rukoth is a supplement that details the tiefling city of Vor Rukoth for use as an adventure site. It was designed by Greg Bilsland and released in July 2010 and is stated to be suitable for characters of levels 1–15.


Once the gem of the tiefling empire of Bael Turath, Vor Rukoth fell into ruin and was lost. Now rediscovered, the ancient city draws heroes and villains to its shattered streets in search of treasure. Monsters and intrigue abound in this cursed place, protecting its deepest secrets. Visitors must tread softly, lest they invoke the wrath of Vor Rukoth's undead lord, Queen Najala.

If you're a Dungeon Master looking for an exciting adventure location that fits easily into your DUNGEONS & DRAGONS campaign, this book is for you. It features dozens of adventure hooks, a variety of unique items and threats, and a full-color, double-sided battle map. In it you'll find threats for adventures from 5th to 15th level, making Vor Rukoth a location that characters can visit again and again.


Vor Rukoth details the ruins of the ancient tiefling city of the fallen Bael Turath empire. It is not designed as a quest but rather an adventure site that can be weaved into existing games. It comes with pre-made encounters, details about factions and their key members, details about Vor Rukoth's history, hazards, lore, and even a nearby settlement, Coyote's Refuge.


Vor Rukoth comes in a folder that doubles as a black-and-white map. Inside is a double-sided poster map featuring a ruined town and a dungeon. The map has a width of 28 squares (76 cm) and a length of 19 squares (54 cm) (length and width in cm include a border) and the map is in full color. The booklet features six new monster stats, five new magic items, and a new trap.


Whilst the cover illustration was created by Matt Stawicki the interior illustrations are by Warren Mahy.


Vor Rukoth has received both negative and positive reviews.

Baz Stevens from rpgtreehouse gave a fairly negative review, stating "I can't help but think it needed condensing, developing and distilling so that a merely ok sourcebook could potentially be a decent adventure."[1]

Aaron R from Phelanar's Den gave a positive review, complimenting the openness and lack of statements that demand elements to be certain ways. The only criticism was with the folder cover, saying "I honestly don't like how the cover isn't attached. It makes transporting or storing the entire thing feel messy, for lack of a better term."[2]



Dungeons & Dragons 4th edition products edit
Core rulebooks
  1. Player's Handbook (2
  2. 3)
  3. Dungeon Master's Guide (2)
  4. Monster Manual (2
  5. 3)
Rules supplements
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  2. Arcane Power
  3. Book of Vile Darkness
  4. Demonomicon
  5. Divine Power
  6. Draconomicon: Chromatic Dragons
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  8. Dragon Magazine Annual
  9. Dungeon Delve
  10. Dungeon Survival Handbook
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  12. Heroes of the Elemental Chaos
  13. Heroes of the Feywild
  14. Heroes of Shadow
  15. Manual of the Planes
  16. Martial Power (2)
  17. Mordenkainen's Magnificent Emporium
  18. Open Grave
  19. The Plane Above
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  21. Player's Handbook Races: Dragonborn
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  23. Primal Power
  24. Psionic Power
  25. The Shadowfell: Gloomwrought and Beyond
  26. Starter Set
  27. Underdark
  28. Vor Rukoth
  1. Heroes of the Fallen Lands
  2. Heroes of the Forgotten Kingdoms
  3. Monster Vault
  4. Monster Vault: Threats to the Nentir Vale
  5. Dungeon Master's Kit
  6. Rules Compendium
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  8. Neverwinter Campaign Setting
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  3. Death's Reach
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  6. Keep on the Shadowfell
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Related games
  1. Dungeons & Dragons Miniatures Game
  2. Gamma World