Warlock is an arcane class in Dungeons & Dragons 4th Edition, and it was introduced as one of the original classes from the Player's Handbook. There are three warlock subclasses: original warlock, a striker,[PH:129] hexblade, also a striker,[HotFK:200] and binder, a controller.[HoS:63]
Class traits[]
The following traits are common to original warlocks, hexblades, and binders.
A 1st-level warlock begins with hit points equal to a high number plus the warlock's Constitution score, and healing surges per day equal to moderate amount plus the warlock's Constitution modifier. A warlock gains a moderate amount of hit points per level.
A 1st-level warlock begins with rod and wand implement proficiency. Pact blades can also be used as implements for warlock powers.
Original warlock[]
The original warlock is the subclass of warlock introduced in the Player's Handbook.[PH:129] An update to the original warlock was published as a standalone document in July 2011, with changes summarized in the July 2011 update.
An original warlock receives a minor bonus to Reflex and Will defenses.
An original warlock is trained in any four skills from the original warlock class skill list.
Original warlocks gain the following class features at 1st level:
Eldritch Blast[]
Original warlocks know two 1st-level at-will attack powers. One at-will attack is either eldritch blast or eldritch strike. Eldritch blast counts as a ranged basic attack, and eldritch strike counts as a melee basic attack. The other at-will attack is determined by the choice for Eldritch Pact.
Eldritch Pact[]
Original warlocks choose one of the following options at 1st level. Each option grants one starting at-will spell. Additionally, warlocks benefit from a pact boon when an enemy under their Warlock's Curse is reduced to 0 hit points or fewer. Each option also provides bonuses to certain warlock powers, as specified in those powers' descriptions.
Pact | At-will spell | Pact boon (when cursed enemy is reduced to 0 or fewer hit points) |
---|---|---|
Dark pact | spiteful glamor [FRPG:35] | Darkspiral Aura: The point value of the warlock's Darkspiral Aura increases by a minor amount.
The warlock can use Darkspiral Aura as an immediate interrupt when targeted by an enemy's melee or ranged attack. Darkspiral Aura deals necrotic and psychic damage (increases at 11th level and 21st level) per point value. If it dealt less than a high amount of damage, its point value returns to 0. If it dealt a high amount of damage or more, the warlock can cause the enemy to be weakened for the triggering attack, and Darkspiral Aura's point value returns to a minor amount. Darkspiral Aura's point value is initially 0, and returns to 0 when the warlock takes a short or extended rest.[FRPG:35][U :1/2009] |
Elemental pact | chromatic bolt [HotEC:102] | The pact boon depends on the warlock's current elemental affinity. The warlock's elemental affinity is determined randomly after each rest by rolling d10. The warlock can also change force, necrotic, poison, or psychic damage on an arcane attack power the warlock uses to the damage type matching the elemental affinity.
Accursed Affinity: The next enemy the warlock places a Warlock's Curse on gains a moderate amount of vulnerable per tier (increases at 11th level and 21st level) to the damage type matching the warlock's current elemental affinity until the curse ends. This vulnerability adds to any existing vulnerability.[HotEC:97] |
Fey pact | eyebite [PH:132][U :W] | Misty Step: The warlock can immediately teleport a moderate amount of squares as a free action.[PH:130][U :W] |
Infernal pact | gift to Avernus [Dr386:46] or hellish rebuke[PH:132][U :W] | Dark One's Blessing: The warlock immediately gains temporary hit points equal to the warlock's level.[PH:131][U :W] |
Sorcerer-king pact | hand of blight [DSCS:94] | Fell Scorn: The warlock starts each encounter with one usage of fell might, the maximum number of usages available at one time. Fell Might is used to augment powers with a Sorcerer-King Pact rider.
The warlock must choose whether to spend fell might when using a power, before making any attack rolls or applying any effects. If a creature affected by your Warlock's Curse drops to 0 hit points, the use of fell might is regained.[DSCS:94] |
Star pact | dire radiance [PH:131][U :W] | Fate of the Void: The warlock gains a minor bonus to any single d20 roll the warlock makes during the warlock's next turn (attack roll, saving throw, skill check, or ability check). This bonus is cumulative, but expires at the end of the warlock's next turn.[PH:131][U :W] |
Vestige pact | eyes of the vestige [AP:73] | The pact boon depends on the warlock's current active vestige. The warlock selects either King Elidyr or Zutwa as an active vestige at the end of a short or extended rest.
King Elidyr Pact Boon: One ally adjacent to the warlock gains a minor bonus to all defenses until the end of the warlock's next turn. Zutwa Pact Boon: The warlock's Prime Shot is improved to grant a moderate bonus to attack rolls until the end of the warlock's next turn.[AP:73] You can also gain temporary access to other vestiges by using certain daily attack powers. When you use one such power, you may immediately switch to the new vestige, which will remain in effect until using another daily attack power or until the end of the encounter. Access to the vestige must be done at the moment of using the attack power. |
Prime Shot[]
Main article: Prime Shot
If none of your allies are nearer to your target than you are, you receive a minor bonus to ranged attack rolls against that target.
Warlock's Curse[]
Once per turn as a minor action, you can place a Warlock's Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you hit a cursed enemy with an attack, you deal a dice roll per tier extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per turn.
A Warlock's Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock's Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can't place a Warlock's Curse on a creature that is already affected by your or another character's Warlock's Curse.
Hexblade[]
Hexblade is the subclass of warlock introduced in Heroes of the Forgotten Kingdoms.[HotFK:201]
A hexblade receives a minor bonus to Fortitude and Will defenses.
A 1st-level hexblade begins with cloth, leather, hide, and chainmail armor proficiencies, and simple melee, military melee, and simple ranged weapon proficiencies.
A hexblade is trained in any four skills from the hexblade class skill list.
Hexblades choose the elemental pact, the fey pact, the gloom pact, the infernal pact, or the star pact. The choice of pact determines the benefits of the hexblade's Pact Boon, Pact Reward, Pact Weapon, Improved Pact Weapon, Pact Weapon Retribution, Summon Warlock's Ally, and Greater Summon Warlock's Ally features. Hexblades only gain encounter attack powers from their pact weapon features, rather than choosing encounter attack powers as they level as original warlocks do. In addition, hexblades gain the Eldritch Bolt class feature at 1st level, the Superior Warlock's Ally class feature at 17th level, and master of magic instead of choosing a utility power at 22nd level.
Elemental pact[]
The elemental pact for hexblades was introduced in Heroes of the Elemental Chaos.[HotEC:97]
- Pact Boon
- At 1st level, an elemental pact hexblade gains the at-will utility power warding chaos.
- Pact Reward
- An elemental pact hexblade gains armor proficiency with scale armor. In addition, an elemental pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Constitution modifier at 1st level and increases by a minor amount at 5th level, 15th level, and 25th level.
- Pact Weapon
- While holding an implement in one hand, an elemental pact hexblade can manifest a blade of chaos in his or her other hand as a minor action. The blade of chaos cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of chaos is dismissed as a free action or when the hexblade stops holding it or the implement. An elemental pact hexblade gains the unraveling strike at-will attack power and the elemental wrath encounter attack power at 1st level.
- Improved Pact Weapon
- At 3rd level, an elemental pact hexblade can use elemental wrath twice per encounter, but only once per turn.
- Pact Weapon Retribution
- At 7th level, an elemental pact hexblade gains the elemental roar encounter attack power.
- Summon Warlock's Ally
- At 9th level, instead of choosing a daily attack power, an elemental pact hexblade gains summon warlock's ally, and can summon an archon grunt with it. When doing so, the hexblade rolls a minor die roll to determine the type of archon grunt: air archon grunt, earth archon grunt, fire archon grunt, or water archon grunt.
- Greater Summon Warlock's Ally
- At 25th level, instead of replacing a daily attack power, a gloom pact hexblade gets the option to summon a titan warrior with summon warlock's ally. When doing so, the hexblade rolls a minor die roll to determine the type of titan warrior being earth titan warrior, fire titan warrior, frost titan warrior, or storm titan warrior.
Fey pact[]
The fey pact for hexblades is one of two pacts introduced in Heroes of the Forgotten Kingdoms.[HotFK:225] The fey pact of the White Well option substitutes some fey pact benefits.[Dr393:36]
- Pact Boon
- At 1st level, a fey pact hexblade gains the at-will utility power soul step.
- Pact Reward
- A fey pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Dexterity modifier at 1st level and increases by a minor amount at 5th level, 15th level, and 25th level.
- Pact Weapon
- While holding an implement in one hand, a fey pact hexblade can manifest a blade of winter's mourning in his or her other hand as a minor action. The blade of winter's mourning cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of winter's mourning is dismissed as a free action or when the hexblade stops holding it or the implement. A fey pact hexblade gains the icy skewer at-will attack power and the piercing shard encounter attack power at 1st level. A fey pact of the White Well hexblade instead manifests a sword of the White Well, and gains the moonfire blade at-will attack power and the well of light encounter attack power.
- Improved Pact Weapon
- At 3rd level, a fey pact hexblade can use piercing shard or well of light twice per encounter, but only once per turn.
- Pact Weapon Retribution
- At 7th level, a fey pact hexblade gains the winter's retributive escape encounter attack power. A fey pact of the White Well hexblade instead gains the moonlit escape encounter attack power.
- Summon Warlock's Ally
- At 9th level, instead of choosing a daily attack power, a fey pact hexblade gains summon warlock's ally, and can summon a wood woad guardian with it. A fey pact of the White Well hexblade can instead summon a mourning handmaiden.
- Greater Summon Warlock's Ally
- At 25th level, instead of replacing a daily attack power, a fey pact hexblade gets the option to summon a frostblight treant protector with summon warlock's ally. A fey pact of the White Well hexblade instead gets the option to summon a spectral protector.
Gloom pact (hexblade)[]
The gloom pact for hexblades was introduced in Heroes of Shadow.[HoS:93]
- Pact Boon
- At 1st level, a gloom pact hexblade gains the at-will utility power convocation of shadows.
- Pact Reward
- A gloom pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Dexterity modifier at 1st level and increases by a minor amount at 5th level, 15th level, and 25th level.
- Pact Weapon
- While holding an implement in one hand, a gloom pact hexblade can manifest a scourge of exquisite agony in his or her other hand as a minor action. The scourge of exquisite agony cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The scourge of exquisite agony is dismissed as a free action or when the hexblade stops holding it or the implement. A gloom pact hexblade gains the flesh rend at-will attack power and the spirit flay encounter attack power at 1st level.
- Improved Pact Weapon
- At 3rd level, a gloom pact hexblade can use spirit flay twice per encounter, but only once per turn.
- Pact Weapon Retribution
- At 7th level, a gloom pact hexblade gains the shadow scourge encounter attack power.
- Summon Warlock's Ally
- At 9th level, instead of choosing a daily attack power, a gloom pact hexblade gains summon warlock's ally, and can summon a dark creeper with it.
- Greater Summon Warlock's Ally
- At 25th level, instead of replacing a daily attack power, a gloom pact hexblade gets the option to summon a sorrowsworn with summon warlock's ally.
Infernal pact[]
The infernal pact for hexblades is one of two pacts introduced in Heroes of the Forgotten Kingdoms.[HotFK:230]
- Pact Boon
- At 1st level, an infernal pact hexblade gains the at-will utility power soul feast.
- Pact Reward
- An infernal pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Constitution modifier at 1st level
- Pact Weapon
- While holding an implement in one hand, an infernal pact hexblade can manifest a blade of annihilation in his or her other hand as a minor action. The blade of annihilation cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The blade of annihilation is dismissed as a free action or when the hexblade stops holding it or the implement. An infernal pact hexblade gains the soul eater at-will attack power and the blazing doom of the void encounter attack power at 1st level.
- Improved Pact Weapon
- At 3rd level, an infernal pact hexblade can use blazing doom of the void twice per encounter, but only once per turn.
- Pact Weapon Retribution
- At 7th level, an infernal pact hexblade gains the reflexive hellstrike encounter attack power.
- Summon Warlock's Ally
- At 9th level, instead of choosing a daily attack power, an infernal pact hexblade gains summon warlock's ally, and can summon a spined devil lackey with it.
- Greater Summon Warlock's Ally
- At 25th level, instead of replacing a daily attack power, an infernal pact hexblade gets the option to summon a pit fiend servitor with summon warlock's ally.
Star pact (hexblade)[]
The star pact for hexblades was introduced in the "Star Crossed: Star Pact Hexblades" article by Matt Sernett in Dragon #393.[Dr393:26]
- Pact Boon
- At 1st level, a star pact hexblade gains the at-will utility power dire fate.
- Pact Reward
- A star pact hexblade gains a bonus to damage rolls with warlock attack powers, warlock paragon path attack powers, and damage rolls of creatures he or she summons with summon warlock's ally. The bonus equals the hexblade's Intelligence modifier at 1st level and increases by a minor amount at 5th level, 15th level, and 25th level.
- Pact Weapon
- While holding an implement in one hand, a star pact hexblade can manifest a starshadow blade in his or her other hand as a minor action. The starshadow blade cannot be enchanted, but it shares its enhancement bonus, critical hit effect, properties, and powers with the implement. The starshadow blade is dismissed as a free action or when the hexblade stops holding it or the implement. A star pact hexblade gains the resplendent blade at-will attack power and the wield the warp encounter attack power at 1st level.
- Improved Pact Weapon
- At 3rd level, a star pact hexblade can use wield the warp twice per encounter, but only once per turn.
- Pact Weapon Retribution
- At 7th level, a star pact hexblade gains the gaze into nothing encounter attack power.
- Summon Warlock's Ally
- At 9th level, instead of choosing a daily attack power, a star pact hexblade gains summon warlock's ally, and can summon a thought phantom with it.
- Greater Summon Warlock's Ally
- At 25th level, instead of replacing a daily attack power, a star pact hexblade gets the option to summon a way walker with summon warlock's ally.
Eldritch Bolt[]
At 1st level, hexblades know two at-will attack powers. One at-will attack is determined by the choice of pact. The other at-will attack is eldritch bolt. Eldritch bolt can be used as a ranged basic attack.
Superior Warlock's Ally[]
At 17th level, when a hexblade uses summon warlock's ally, the creature summoned by the power gains a moderate power bonus to damage rolls.
Binder[]
Binder is the subclass of warlock introduced in Heroes of Shadow. Binders have a controller role instead of striker.[HoS:63]
A binder receives a minor bonus to Reflex and Will defenses.
A 1st-level binder begins with cloth and leather armor proficiencies, and simple melee and simple ranged weapon proficiencies.
A binder is trained in any four skills from the binder class skill list.
Binders choose either the gloom pact, the star pact or the fey pact. The choice of pact determines the benefits of the binder's Pact Boon, Pact Lore, Binder's Ally, and Greater Binder's Ally features, and which encounter attack powers the binder receives as he or she gains levels. In addition, binders gain the Shadow Claws, Shadow Twist, and Shadow Walk class features at 1st level, and master of magic instead of choosing a utility power at 22nd level.
At 11th level, binders normally receive the Master Binder paragon path, which is likewise affected by the pact.
Gloom pact (binder)[]
The gloom pact for binders is one of two pacts introduced in Heroes of Shadow.[HoS:76]
- Pact Boon
- At 1st level, a gloom pact binder gains the at-will attack power echoing dirge and the at-will utility power shadow warp.
- Encounter attack powers
- Instead of choosing encounter attack powers, a gloom pact binder gains hound of dark omen at 1st level, ebon claws at 3rd level, and pall of darkness at 7th level. At 13th level, haunting shadow replaces hound of dark omen. At 17th level, devouring tide replaces ebon claws. At 23rd level, umbral radiance replaces pall of darkness. At 27th level, umbral swap replaces haunting shadow.
- Pact Lore
- At 4th level, a gloom pact binder gains darkvision. If the binder already has a moderate resist or higher necrotic, that resistance increases by a moderate amount. Otherwise, the binder gains a moderate resist to necrotic.
- Binder's Ally
- At 9th level, instead of choosing a daily attack power, a gloom pact binder gains summon warlock's ally, and can summon a shadow lurk with it.
- Greater Binder's Ally
- At 25th level, instead of replacing a daily attack power, a gloom pact binder gets the option to summon a gloom beast with summon warlock's ally.
Star pact (binder)[]
The star pact for binders is one of two pacts introduced in Heroes of Shadow.[HoS:79]
- Pact Boon
- At 1st level, a star pact binder gains the at-will attack power mind shadows and the at-will utility power hidden lore.
- Encounter attack powers
- Instead of choosing encounter attack powers, a star pact binder gains shadow tentacles at 1st level, void blast at 3rd level, and cyst of darkness at 7th level. At 13th level, devouring dark replaces shadow tentacles. At 17th level, greater void burst replaces void blast. At 23rd level, inner void replaces cyst of darkness. At 27th level, hungry void replaces devouring dark.
- Pact Lore
- At 4th level, a star pact binder gains a minor bonus to Arcana and Religion checks, and a moderate resist to psychic.
- Binder's Ally
- At 9th level, instead of choosing a daily attack power, a star pact binder gains summon warlock's ally, and can summon a soul eater with it.
- Greater Binder's Ally
- At 25th level, instead of replacing a daily attack power, a star pact binder gets the option to summon a doom hulk with summon warlock's ally.
Fey Pact (binder)[]
The fey pact is normlly linked with the Unseelie fey, and is introduced in Dragon Magazine artilcle Secrets of the Fey: A New Pact for the Binder Warlock.[Dr406]
- Pact Boon
- At first level, a fey pact binder the at-will utility powers cloud sight (reducing enemy to 0 maked it difficult for enemies to attack you), and facinating shadows (target two creatures, pull them, and cause damage if they attack>0
- Encounter Attack powers
- As encounter powers, they receive [[unseelie sprites] at 1st level, Lure of Loyalty at 3rd level, touch of command at 7th level, fleeting call at 13th level, Song of the Siren at 17th level, Unwilling betrayal at 23rd level,
- Pact Lore
- At 4th level, fey pact binders receive a minor bonus to AC and Will.
- Binder's ally
- At 9th level, summon warlock's ally will summon a satyr of the night.
- Greater Binder's Ally
- At 25h level, unstead of replacing the daily attack power, a star pact binder will summon a displacer beast
- Master Binder
- At 11th level, hitting an enemy with fascinating shadows gives allies partial concealment against the targeted enemy until the end of the binder's next turn. Additionally, the binder receives nightmare vines.
- At 16th level, using cloud sight causes the target to grant combat advantage until the end of the binder's next turn.
Shadow Claws[]
Binders know two at-will attack powers. One at-will attack is determined by the choice of pact. The other at-will attack is shadow claws.
Shadow Twist[]
When a binder makes a ranged or area attack roll against any enemy that is not adjacent to any other creature, the binder gains a minor bonus to the attack roll.
Shadow Walk[]
Original warlocks and binders, but not hexblades, have the Shadow Walk class feature.
On your turn, if you move at least a minor amount of squares away from where you started your turn, you gain partial concealment until the end of your next turn.
Warlock powers[]
Warlock powers, having arcane or shadow power sources, are also called spells or hexes.
At-will attack powers | Utility powers | |
---|---|---|
1st level
|
1st level
| |
Encounter attack powers | Daily attack powers | Utility powers |
1st level
|
1st level
|
2nd level
4th level
|
3rd level
|
5th level
|
6th level
|
7th level
|
9th level
|
10th level
|
13th level | 15th level
|
16th level |
17th level | 19th level
|
22nd level |
23rd level | 25th level | |
27th level | 29th level | |
Unleveled powers | ||
|
- Key
- Dark PactD
- Elemental PactE
- Fey PactF
- Infernal PactI
- Sorcerer-king pactSo
- Star pactS
- Vestige PactV
- Constitution ability or riderCo
- Charisma ability or riderCh
- Intelligence riderI
Warlock feats[]
These feats have the warlock class, or hybrid/multiclass warlock, as a prerequisite. Additional prerequisites are noted.
A warlock may choose a maximum of one feats tagged with lesser Pact, and one with Greater Pact. These feats are normally available to with the Sorcerer-King Pact.
- Balican High Praetor (Greater Pact)
- Improved Dark One's Blessing
- Improved Fate of the Void
- Improved Misty Step
- Twofold Curse
- No Epic Feats
- Twofold Curse
- Balican Praetor (Lesser Pact, Sorcerer-King Pact)
- Balican High Praetor (Greater Pact)
- Draji Aspirant (Lesser Pact, Sorcerer-King Pact)
- Draji Devotee (Greater Pact)
- Favored of Raam (Lesser Pact, Sorcerer-King Pact)
- Champion of Raam (Greater Pact)
- Nibenese Bride (Lesser Pact, Sorcerer-King Pact)
- Nibenese Favored Wife (Greater Pact)
- Spirit Talker of Lalai-Puy (Lesser Pact, Sorcerer-King Pact)
- Spirit Master of Lalai-Puy (Greater Pact)
- Tyrian Bureaucrat (Lesser Pact, Sorcerer-King Pact)
- Tyrian Ascendant (Greater Pact)
- Yellow Cloak of Urik (Lesser Pact, Sorcerer-King Pact)
- Golden Lion of Urik (Greater Pact)
Multiclass warlocks[]
Characters who did not start as warlocks and who do not already have a multiclass feat of a type other than multiclass warlock may multiclass as warlocks by taking one of the following entry feats.
Warlock entry feat | Prerequisites | Benefits | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Binding Initiate [Dr400] | — |
The character becomes trained in any skill from the binder class skill list. The character chooses a binder pact, and gains that pact's Pact Boon at-will powers as encounter powers.
| ||||||||||||||||
Pact Initiate [PH:208] | Cha 13 |
The character becomes trained in any skill from the original warlock class skill list. The character chooses an original warlock pact, and gains that pact's 1st-level at-will attack power as an encounter power. The character counts as having that pact for the purpose of meeting requirements for paragon paths. | ||||||||||||||||
Student of Malediction [AP:136] | Con 13 Cha 13 |
The character can use the Warlock's Curse class feature once per encounter. The curse ends the first time it deals extra damage. |
In addition, each warlock entry feat grants all of the following benefits:
- The character counts as a warlock, in addition to his or her original class, for the purpose of meeting prerequisites for feats, paragon paths, etc.
- The character gains implement proficiency with warlock implements (rods, wands, and pact blades).[U :11/2009]
- The character may take Novice Power, Acolyte Power, and Adept Power feats to exchange powers for warlock powers.
- If the character takes a multiclass encounter, a multiclass utility, and a multiclass daily feat (such as Novice, Acolyte, and Adept Power), the character can paragon multiclass in warlock instead of taking a paragon path. Paragon multiclassed warlocks select additional warlock powers instead of paragon path powers, and may take the Walker in Gloom[AP:136] feat to gain the Shadow Walk class feature.
Hybrid original warlocks[]
A character may be created as a hybrid of original warlock and another class other than warlock. The hybrid warlock bonus to defense is either +1 Reflex or +1 Will. The hybrid's warlock class features are Eldritch Pact (hybrid), which counts as having a pact but does not grant its associated at-will power or pact boon, and Warlock's Curse (hybrid), which is the same as Warlock's Curse except that it deals extra damage only when a warlock power or warlock paragon path power hits a cursed enemy.
When a hybrid warlock gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes. The warlock hybrid talent options are:
- Prime Shot
- The hybrid warlock gains the Prime Shot warlock class feature.
- Shadow Walk
- The hybrid warlock gains the Shadow Walk warlock class feature.
- Warlock Pact Boon
- The hybrid warlock gains the pact boon associated with his or her pact.[PH3:153]
Hybrid binders[]
A character may be created as a hybrid of binder and another class other than warlock. The hybrid binder bonus to defense is either +1 Reflex or +1 Will. The hybrid's binder class features are Pact Boon, which replaces the 1st-level warlock at-will attack power with the two at-will powers associated with the gloom pact or star pact, and Shadow Twist (hybrid), which is the same as Shadow Twist except that it only grants a bonus to attack rolls on warlock powers and warlock paragon path powers.
When a hybrid binder gains the Hybrid Talent feat, he or she chooses one hybrid talent option from either of his or her hybrid classes. The binder hybrid talent option is:
- Shadow Walk
- The hybrid binder gains the Shadow Walk binder class feature.[Dr400]
Paragon Paths[]
Warlock overview[]
Warlocks channel arcane might wrested from primeval entities. They commune with infernal intelligences and fey spirits, scour enemies with potent blasts of eldritch power, and bedevil foes with hexing curses. Armed with esoteric secrets and dangerous lore, warlocks are clever and resourceful foes.
However you came to your arcane knowledge, you need not accept the poor reputation warlocks sometimes endure. You could be a libram-toting scholar captivated by ominous lore, a foot-loose wanderer searching for elusive ultimate truths, a devil-touched hunter using infernal spells to eliminate evil, or even a black-clad mercenary who uses sinister trappings to discourage prying strangers and unwanted attention. On the other hand, you could be a true diabolist using your gifts to tyrannize the weak—some warlocks unfortunately are exactly that.
The pacts are complete. The rites have concluded. The signs are drawn in blood, and the seals are broken. Your destiny beckons.
Characteristics[]
You have excellent short-ranged attack ability, and your powers confuse or weaken your opponent. You can shift easily from ranged attacks to melee attacks. However, you are not very resilient and rely on powers of evasion and concealment to avoid attack.
- Key Abilities: Charisma, Constitution, Intelligence
- Build Options: Deceptive warlock, scourge warlock
Religion[]
Warlocks favor deities of cleverness, arcane power, or secrets. These include Corellon, Ioun, and Sehanine. Evil warlocks often revere Asmodeus or Vecna.
Races[]
Tieflings and gnomes are exemplary warlocks by nature, as they both give bonuses to Intelligence and Charisma. Eladrin excel as Fey warlocks. Dragonborn, half-elves, and humans make formidable warlocks as well.
Warlock magic items[]
- Quickcurse Rod (2+ uncommon): Allows placing an additional warlock curse as a free action. (Errata limits this to hitting with the rod.)
- Rod of Flaying (24)
See also[]
- Sealing the Pact, Dungeon Magazine 174, contains quest hooks for Warlocks.