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“History is written by the victorious. Who now living can say how you got where you are, a legend among the military leaders of history?"[MP:158]

Prerequisite: 21st level, warlord

Eternal War: As you have done countless times before, you set your brilliant mind to the task of defeating your enemies, bringing to a close your final quest. Though you are victorious, a realization crashes upon you as you understand that with this last triumph no mortal mind can outmaneuver you, catch you unawares, or surprise you with some unexpected ploy. Your keen wit and pragmatism have secured your place in the annals of history, your name written in the blood of the vanquished. Who will stand against you now that you have defeated the undefeatable? Wins are wins, to be sure, but you want — you need — a challenge. There will be none here, for who will stand against you? No, you must leave this world to pass into the realm of legend, where you might find a worthy foe. The legend you see is the Eternal War, the ultimate battlefield that draws the greatest commanders to test their brilliance and cunning against their equals, to fight onward until the end of days when the best of them are chosen to lead the armies of light in one final confrontation against the hordes of darkness. Such a locale might be nothing more than a myth, but if there’s a chance that you could find a place among these great warlords, it’s a chance worth the risk of failure.

Tactical Awareness (21st level): You and any ally who can see you can act during a surprise round even when surprised and do not grant combat advantage from being surprised. Also, each ally who can see you and is not surprised can take a standard action, a move action, and a minor action on his or her turn during a surprise round.

Shock and Awe (24th level): Whenever you spend an action point to take an extra action, one ally within 5 squares of you can also take an extra action on his or her next turn.

Tactical Genius (30th level): During an encounter, you can spend as many of your action points as you want.

 Spring the Trap Warmaster Utility 26
You lure your foes into a trap, and at your terse command, your allies spring to action.
 Daily + Martial
 Standard Action  Close burst 5
 Target: You and each ally in burst
 Effect: In order of highest initiative to lowest, each target can take a standard action, a move action, or a minor action.