"If you can control your power, you don’t have enough."[PH2:152]
Prerequisite: Sorcerer, Wild Magic class feature
Wild Mage Path Features
Chaos Action (11th level): When you spend an action point to take an extra action, you can roll a d6 to also gain one of the benefits below.
d6 Chaos Action Effect | |
1 You become invisible until the start of your next turn. | |
2 You teleport a number of squares equal to 5 + your Dexterity modifier. | |
3 You gain temporary hit points equal to one-half your level. | |
4 Until the end of the encounter, each ally within 5 squares of you gains resist 10 to the damage type you resist with your Wild Soul. | |
5 You teleport an ally and an enemy within 10 squares of you, swapping their positions. | |
6 You and each ally within 5 squares of you each make a saving throw. |
Wild Surge (11th level): When you roll a natural 1 on an attack roll for an arcane power, you can take the miss result and your Unfettered Power class feature, or you can roll a d6 to substitute one of the results below.
d6 Wild Surge Effect | |
1 The attack misses, and you and the target teleport, swapping positions after you resolve the rest of the attack. | |
2 The attack misses, and you drop prone and slide 3 squares away from the target. | |
3 The attack misses, and both you and the target are dazed (save ends). | |
4 Reroll the attack roll. If you roll a natural 1 again, you take 2d10 + your Charisma modifier damage, and you can’t use Wild Surge again during this encounter. | |
5 The attack hits instead of misses, and you are stunned until the end of your next turn. | |
6 The attack hits instead of misses. |
Critical Surge (16th level): When you score a critical hit, it deals 1d10 extra damage.
Tempest Surge | Wild Mage Attack 11 |
Raw energy erupts from your outstretched palm, then curls into a whirling tempest. | |
Encounter + Arcane, Implement | |
Standard Action | Area burst 1d4 within 20 squares |
Special: Pick the burst’s origin square before rolling to determine the burst’s size. | |
Target: Each creature in burst. Roll a d4, and you can exclude a number of targets equal to the result. | |
Attack: Charisma vs. Reflex | |
Hit: 3d8 + Charisma modifier damage. |
Torrent of Power | Wild Mage Utility 12 |
You open a conduit to the Elemental Chaos. Its surging energy erupts uncontrollably. | |
Daily + Arcane | |
Minor Action | Personal |
Effect: Until the end of the encounter, whenever you roll the highest number on any damage die, roll that die again and add its result to the damage total. |
Prismatic Bolt | Wild Mage Attack 20 |
A beam of colorful light leaps from your hand to cause a debilitating effect. | |
Daily + Arcane, implement; Varies | |
Standard Action | Ranged 10 |
Target: One creature | |
Attack: Charisma vs. Reflex | |
Hit: 5d8 + Charisma modifier damage. Roll a d6 to determine the attack’s damage type and effect. | |
1. Yellow Radiant damage, and your ally nearest to the target can spend a healing surge. | |
2. Black Necrotic damage, and the target is weakened (save ends). | |
3. Green Poison damage, and the target takes ongoing 15 poison damage (save ends). | |
4. White Force damage, and the target is restrained (save ends). | |
5. Blue Cold damage, and the target is stunned (save ends). | |
6. Violet Psychic damage, and the target is dominated (save ends). | |
Miss: 3d8 damage. Roll a d6 to determine the attack’s damage type and effect, as above. |