"The land gives wings to my feet and makes my spirit soar."[PH2:66]
Prerequisite: Barbarian, trained in Nature
Wildrunner Path Features
Hunter's Fury (11th level): When you spend an action point to make a melee attack, you can shift a number of squares equal to your Strength modifier after the attack.
Wildrunner's Swiftness (11th level): You gain a +1 bonus to your speed, or a +2 bonus while you are raging.
Wild Resilience (16th level): While you are raging, you gain a +2 bonus to saving throws.
| Shifting Wilds Strike | Wildrunner Attack 11 |
| Like a predator in the wild, you shift to a better position after your attack. | |
| Encounter + Primal, Weapon | |
| Standard Action | Melee weapon |
| Target: One creature | |
| Attack: Strength vs. AC | |
| Hit: 2[W] + Strength modifier damage, and you shift 3 squares. | |
| Special: If you use this power while you are raging, roll a d20. On a 10 or higher, you retain the use of this power. | |
| Press the Kill | Wildrunner Utility 12 |
| As one foe drops, you turn with lightning speed and prepare to attack your next target. | |
| Encounter + Primal | |
| Free Action | Personal |
| Trigger: You reduce an enemy to 0 hit points | |
| Effect: You shift a number of squares equal to your Strength modifier. | |
| Wildrunner's Rage | Wildrunner Attack 20 |
| You dart among your enemies, hampering their movement with each well-placed attack. | |
| Daily + Primal, Rage, Weapon | |
| Standard Action | Melee weapon |
| Primary Target: One creature | |
| Primary Attack: Strength vs. AC | |
| Hit: 3[W] + Strength modifier damage, and the primary target is immobilized until the end of your next turn. | |
| Miss: Half damage. | |
| Effect: You shift a number of squares equal to your Strength modifier and then make a secondary attack. | |
| Secondary Target: One creature other than the primary target | |
| Secondary Attack: Strength vs. AC | |
| Hit: 2[W] + Strength modifier damage, and the secondary target is immobilized until the end of your next turn. | |
| Miss: Half damage. | |
| Effect: You enter the wildrunner’s rage. Until the rage ends, you gain a +2 bonus to AC and Reflex, and you ignore difficult terrain. In addition, you can shift 2 squares as a move action. | |