Wisdom (Wis) measures your common sense, perception, self-discipline, and empathy. You use your Wisdom score to notice details, sense danger, and get a read on other people.
- Many Cleric powers are based on Wisdom. Fighter, Ranger, and other classes also have powers that benefit from your wisdom modifier.
- Your Wisdom or Charisma modifier contributes to your Will defense (whichever is higher).
- Wisdom is the key ability for Dungeoneering, Heal, Insight, Nature, and Perception skill checks.
- Classes with Wisdom as a primary ability
- Avenger
- Cleric
- Druid
- Invoker
- Seeker
- Shaman
- Classes with Wisdom as a secondary ability
- Ardent (Mantle of Clarity
- Artificer
- Bard (Virtue of Prescience)
- Battlemind
- Fighter (Weaponmaster)
- Monk
- Paladin
- Psion
- Ranger
- Runepriest
- Warden
- Wizard (Control Wizard, Orb of Imposition)
- Races with a bonus to wisdom
- Human
- Goliath, Longtooth, Minotaur, Svirfneblin (Wis/Str)
- Duergar, Dwarf, Half-elf, Mul, Wilden (Wis/Con)
- Bladeling, Drow, Elf, Githzerai, Goblin, Hengeyokai, Shadar-kai, Razorclaw, Thri-kreen (Wis/Dex)
- Deva, Hamadryad, Kalashtar, Shardmind (Wis/Int)
- Hamadryad, Kalashtar (Wis/Cha)